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Video Game Demographics For Avid Statistics Geeks (July 2022)

A couple of decades ago, give or take 30 years or so, you’d probably never imagine the video game industry flouring as it is today. No one would probably think of playing video games as a full-time and a lucrative career 30 years ago.

Back then, video games were only enjoyed by young gamers, mostly male. It was uncommon to see women gamers who play video games, be in in the arcade or at home. That’s all changed now with the advent of certain technologies that make it possible for anyone to play video games.

We’re talking about better graphics cards, better chipsets, and even better hardware philosophies that allow for smaller devices such as phones to become platforms for mobile gaming. Anyone can play video games in this day and age.

There’s no doubt that video gaming has become a hobby with so much diversity. If you don’t believe this statement, you might be shocked to find out just how diverse the gaming population is in this article.

Key Statistics

  • There are 3.09 billion active video game consumers, or video gamers, around the world. In 2015, there were only 2.03 billion gamers. In a span of seven years, the population for video gamers increased by about a billion (2).
  • Out of the 3 billion gamers worldwide, only 48% are into PC gaming, 8% are into console gaming,
  • In 2020, the video game industry accounted for 2.5 billion people playing mobile games, 1.3 billion playing PC games, and 800 million playing on game consoles (6).
  • In 2022, it’s projected that smartphone games will generate the highest revenue in the video game industry, earning $91.4 billion for the mobile phone segment. Console games will come in second with $58.6 billion and boxed/downloaded PC games will come in third at $38.7 billion.
  • In the USA, the average age of gamers falls between the 35-44 age group, or roughly 38% of their gaming population (8).
  • 26% of gamers in the USA are between the ages of 35 and 54, while 21% are under the age of 18 (8).
  • Gamers from Germany spend the most number of hours every week playing video games at 6.92 hours. Gamers from the UK come in second place with 6.89 hours every week, and Japanese gamers spend 6.64 hours (7).
  • 26% of their gamers are aged between 35 and 54 years old, and 21% fall under the age of 18 years (8).
  • In Germany, gamers spent an average of 6.92 hours every week just playing video games, then UK gamers come to a close second with 6.89 hours, and Japan with 6.64 hours (7).
  • In the USA, 59% of their gaming population are male gamers, while 41% are female gamers (8) as of 2020. This margin has slimmed down to 51%-41%, in favor of male gamers, as of 2022.

How Many Gamers Are There In The World?

Number of Active Video Gamers Worldwide Video Game Demographics

One report cited that there were close to 3.1 billion gamers, or global video game consumers, in the entire world in mid-2020 (1). That number isn’t far off, actually. At the end of 2020, there were 2.8 billion gamers around the world. By the end of 2021, that number grew to 2.96 billion. End of 2022, it’s reported that the number of gamers could reach 3.09 billion (2).

Give or take, the global population sits at 7.96 billion (3). That means 38% of the global population are gamers, regardless of platform.

Out of the 3 billion gamers around the world, only 8% are into console gaming. 48% of the gamer demographics are PC gamers (4).

Of those nearly 3.1 billion players, only about 8% are dedicated console consumers, but this group has the highest per-user spending. Now it goes without saying that the numbers might be higher since gamers tend to use more than one platform. They might own a PC, gaming console, and a mobile phone at any given time.

Video Game Demographics on Ethnicity

Global Video Game Market Value from 2020 to 2025 Video Game Demographics
  • In 2020, 54% of the gaming population are from the Asia Pacific, 14% come from the Middle East and Africa (MENA), and 14% from Europe. North America only accounts for 8% of the gaming population (4).
  • In Germany, gamers spent an average of 6.92 hours every week just playing video games, then UK gamers come to a close second with 6.89 hours, and Japan with 6.64 hours (7).
  • In terms of global gaming revenue, North America will generate the highest at $62.3 billion for this year, followed by China/Far East at $59 billion, and West Europe with $45 billion.

Popularity of Video Games

It goes without saying that the increase of players in the gamer demographics can be traced back to the Pandemic. With global lockdowns being implemented back in 2020 and 2021, people took to playing video games to entertain themselves, or to socialize with other people.

But that’s just one factor. Video games are growing in popularity because influential people are now starting to reveal to the world that they’re gamers. People like Henry Cavill and Terry Crews both made the headlines in 2020 when they recorded themselves assembling their own gaming rig.

Though it’s not really surprising to hear about celebrities and athletes who play video games, there are a handful who are particularly open about how they play games when they’re not doing anything. It was rumored that Henry Cavill missed the casting call for an important role because he was heavily involved in playing World of Warcraft at the time.

Pandemic-wise, 55% of the video gaming demographics mentioned they increased their game time during the pandemic, and 90% of them mentioned that they will most likely continue to play games even after lockdowns have subsided and social distancing is less restrictive (8).

Gaming Demographics

Gaming Demographics by Age

  • The average age for gamers in the USA is 35 to 44 years old or 38% of their gaming population (8).
  • 26% of their gamers are aged between 35 and 54 years old, and 21% fall under the age of 18 years (8).
  • Gamers between the ages of 26 and 35 spend the highest number of hours in a week playing video games, which is at 7.5 hours. Gamers over 60 years old spend the least time at 4.7 hours a week (7).
  • 16.4% of players in the 18-25 age group said they play video games while working, while 7.8% of players aged 60 and up also say the same thing (7).
  • 42% of video game console players and PC players in the UK, Sweden, France, US, Germany, and Poland are between the ages of 23 and 38. 20% are from Gen X (aged 16 to 22 years), and 19% are from Gen Alpha (or aged 10 to 15) (10).

What are the numbers telling us?

The numbers are telling us that the gamer stereotype where a teenager or young child only plays video games is long gone. We’re now seeing a shift towards people who’ve grown up playing video games as a kid in the 80s and turning into avid video gamers in their adult lives.

Gaming Demographics by Gender

  • In the USA, 59% of the gaming population are male, while 41% are female (8).
  • Male gamers spend 51 minutes during the weekdays playing video games for leisure, while female gamers only spend 29 minutes (11).
  • Female gamers spend $359 on average for game accessories and DLCs (downloadable content), while male gamers spent $335 for the same items (12).

The gaming industry has close to 3.1 billion gamers around world. The gamer demographics have shifted from a male-dominated industry to an almost-even populace. Male and female gamers from varying age groups don’t have a large discrepancy in terms of population, which makes the gamer demographics very interesting.

Average Income of Gamers

Unfortunately, there are no official published statistics for average income of gamers worldwide. Part of the gamer demographics in terms of average income will still focus on gamers from the USA.

Here’s what the numbers are telling us:

  • US civilians between the ages of 25 and over, with at least a college or associate’s degree, spend 35 minutes on average playing video games on weekdays for leisure. High school graduates with no college degrees spend 33 minutes on average on the weekdays (11).
  • Gamers who only have one job (or single-job holders) and earn $50 to $650 weekly spend 40 minutes on weekdays on average playing video games. Gamers from the same category earning $1,621 and up spend only 15 minutes on the weekdays for the same activities (11).
  • As of 2020, 17.91% of gamers in the United States earn between $0 to $9,999 annually. 15.25% earn between $10,000 and $19,999, while 17.16% earn $29,000 annually (13).
  • 51% of mobile gamers in America with Master’s Degrees play games at least once to several times in a day (14).
  • 18% of mobile gamers earn a household income of $50,000 to $99,000 a year, while 17% fall under $50,000 (14).
  • 16% of occassional gamers earn $100,000 to $149,000 for household income, while 14% earn $140,000 to $199,000 (14).
  • 54% of committed people who play mobile games have at least post-graduate education, while 19% of gamers have gone to, or completed, trade school (14).

From the numbers, people who play video games in one form or another come from lower-income range. But the data for people who play mobile games say otherwise. Committed mobile gamers, or those who’ve spent money on mobile games or invested a lot of time already, come from the medium income households.

Game Genre Statistics

  • 54% of players aged 18 and up prefer to play with teammates, or as part of a team, against other teams, while 33% of gamers in the USA prefer multiplayer/online gaming as opposed to single player gaming (15).
  • 58% of female gamers in the 35-54 age group prefer to play with their friends, while 81% of female gamers aged 65 and up prefer playing alone (8).
  • 68% of male gamers between the ages of 18 and 34 in the USA prefer to play with their friends, while 77% of male gamers aged 65 above prefer to play video games on their own (8).
  • 63.6% of US gamers prefer to download their video games, while 26.6% prefer physical copies. 6.1% of gamers in the USA prefer to trade games with another gamer or trade it in for another game at a retail store (17).
  • 87% of gamers in the USA buy DLCs or downloadable content. 20% have a monthly budget for purchasing DLC’s (12).
  • 52% of gamers in the USA buy content to play competitively, while 70% think that level of play is more competitive if they can afford more DLC (12). Meanwhile, 62% of gamers spend money on game expansion packs (12).

Video Game Players Are About to Be More Diverse

Analysts have already pointed out that the number of female gamers will slowly increase within the next few years, but that’s just part of the reason why the gaming population and the entire video game demographics will become more diverse than ever.

The gaming industry has three billion players worldwide, and it’s no surprise that the video game industry is a billion-dollar industry. More video games are released by developers on all platforms, from PC games to console games to mobile games. The prices of GPUs have begun to decline, so you might be seeing more people becoming motivated in investing in building a PC to play games.

Even with countries relaxing their social distancing restrictions and opening up again, the gaming world will still face an influx of gamers from all corners of the world. You’ll see parents play video games together with their kids, or even the sturdiest academic play casual games from time to time. Playing a video game ins no longer something that nerds and geeks and the younger population enjoy. It’s now enjoyed by different age groups, and the gaming market is now accommodating these newly entered video game demographics.

References

(1) https://www.dfcint.com/product/video-game-consumer-segmentation-2/

(2) https://www.statista.com/statistics/748044/number-video-gamers-world/

(3) https://www.worldometers.info/world-population/#:~:text=World%20Population%20Clock%3A%207.96%20Billion%20People%20(2022)%20%2D%20Worldometer

(4) https://sea.ign.com/news/162757/three-billion-people-worldwide-now-play-video-games-new-report-shows

(5) https://www.dfcint.com/product/video-game-consumer-segmentation-2/

(6) https://newzoo.com/insights/articles/newzoo-games-market-numbers-revenues-and-audience-2020-2023/

(7) https://edg.io/resources/

(8) https://www.theesa.com/wp-content/uploads/2020/07/2020-ESA_Essential_facts_070820_Final_lowres.pdf

(9) https://www.forbes.com/sites/tomokoyokoi/2021/03/04/female-gamers-are-on-the-rise-can-the-gaming-industry-catch-up/?sh=4eae3c31f9fe

(10) https://newzoo.com/insights/articles/gaming-peripheral-consumer-insights-data-on-gen-z-millennials-and-gen-x/

(11) https://www.bls.gov/news.release/atus.t11b.htm

(12) https://blog.treasuredata.com/blog/2019/11/20/tricked-out-gamers-ready-to-play-and-pay/

(13) https://fherehab.com/news/video-game-addiction-statistics/

(14) https://www.adcolony.com/blog/2020/09/10/the-modern-mobile-gamer-a-study-of-everything/

(15) https://www.facebook.com/fbgaminghome/marketers/find-new-players/advertising-hub/gaming-marketing-insights-2021

(16) https://www.adcolony.com/blog/2020/09/10/the-modern-mobile-gamer-a-study-of-everything/

(17) https://www.limelight.com/resources/white-paper/state-of-online-gaming-2019/

James Stephenson

james stephenson profile picJames is a gaming and tech enthusiast. He has been playing computer games since the Commodore 64 days in the 80s. He has worked as a Broadcast Engineer with BBC News and knows a thing or two about building, fixing, and playing with PCs.