Category: Research

  • What is Rendering in Digital Art?

    What is Rendering in Digital Art?

    If you’re new to digital art, you may have heard the term “rendering” thrown around, but you might not be entirely sure what it means. In short, rendering takes an image from a rough, unfinished state to a polished, finalized state. This process involves adding details and textures to digital photos and working on lighting and shading to create a more realistic and visually appealing final product.

    Rendering is an essential aspect of digital art and is used in a variety of applications, including video games, animated movies, and architectural designs. It allows artists to simulate real-world lighting, shadows, and materials to create photorealistic images and animations. While the rendering process can be time-consuming and complex, the result is visually stunning digital art that can be used for various purposes.

    Definition

    The Mandalorian Artwork What Is Rendering in Digital Art

    What Is Rendering in Digital Art?

    Rendering in digital art takes a painting from a rough state to a more polished finished state. It is primarily concerned with working on lighting/shading and adding details/textures. It is an essential aspect of digital art and refers to generating a final rendering, either rendering or image synthesis, or animation based on a set of inputs.

    Rendering is used to simulate real-world lighting, shadows diffuse surfaces, and materials to make computer-generated images and create photorealistic images and animations. In digital art, rendering is done in several distinct stages and is always connected to the other sub-topics of 3D computer graphics.

    The term “rendering” is also used to describe calculating effects in a video editing program to produce the final video output. It is used for rendering various digital projects, including video games, animated movies, various graphics engines and architectural designs.

    In summary, rendering in digital art is a process that involves taking a rough painting and refining it to a more polished state. It simulates real-world, lighting effects, shadows, and materials to create photorealistic images and animations. It is an essential aspect of digital art used in various static digital art projects.

    Types of Rendering

    When it comes to rendering in digital art, there are two main types of pre-rendering: real-time rendering and offline rendering.

    Real-Time Rendering

    Real-time rendering is a technique used in video games and interactive applications that allows instantaneously generating interactive rendering of images. This type of rendering is achieved through a real-time render engine, which can process around 15 frames per second (FPS) or more. Real-time rendering is essential for creating interactive experiences, allowing users to interact with the environment in real time.

    Real-time rendering is achieved through specialized computer software and hardware, which work together to create the illusion of motion and depth. This type of rendering is beneficial for creating video games, as it establishes immersive and dynamic environments that respond to the player’s actions.

    Offline Rendering

    On the other hand, offline rendering is a technique used to make computer generated image create high-quality still images and animations. This type of rendering is achieved through specialized software, which allows for creating complex lighting and shading effects that would be difficult or impossible to achieve in real time.

    Offline rendering is particularly useful for creating photorealistic images and animations, as it creates highly detailed and realistic environments. This type of digital rendering is often used to make films, commercials, and other high-quality visual media.

    Overall, both real-time rendering and offline rendering have their unique advantages and disadvantages, and the choice between them will depend on the project’s specific needs. Whether you are creating a video game or a film, understanding the differences between these two types of rendering is essential for achieving the desired results.

    Rendering Techniques

    When it comes to rendering techniques in digital art, there are several methods that many artists and designers use to create their final images. Here are three standard rendering techniques: rasterization, ray tracing, and radiosity.

    Rasterization

    Rasterization is a rendering technique that involves converting 3D models into 2D images. This process involves breaking down the 3D model into a series of triangles rendered onto a 2D plane. This technique is commonly used in video games and real-time applications because it is fast and efficient.

    One of the benefits of rasterization is that it allows for real-time rendering of complex 3D scenes. However, rasterization has some limitations. For example, it can produce jagged edges and aliasing artifacts, making the final image pixelated or blurry.

    Ray Tracing

    Ray tracing is a rendering technique that simulates the behavior of light in a 3D scene. This technique involves tracing the path of light rays as they bounce off objects in the scene and interact with light reflection from the camera. Ray tracing can produce highly realistic images with accurate lighting and reflections.

    One of the benefits of ray tracing is that it can produce photorealistic images with proper lighting and reflections from natural light. However, ray tracing is computationally expensive and can take longer to render complex scenes.

    Radiosity

    Radiosity is a rendering technique simulating how light bounces between surfaces in a 3D scene. This technique involves dividing reflected light from the scene into small patches and calculating the light absorbed and reflected by each patch. Radiosity can produce highly realistic images with accurate lighting and shadows.

    One of the benefits of radiosity is that it can produce highly realistic images with accurate dynamic lighting effects and shadows. However, radiosity is computationally expensive and can take longer to render complex scenes.

    Rendering Software

    Regarding digital art, rendering software is a crucial part of the process. It is the tool that allows you to create photorealistic images and bring your ideas to life. Many many different rendering programs and software options are available, but some of the most popular ones are Autodesk 3ds Max, Blender, Cinema 4D, and Maya.

    Autodesk 3ds Max

    Autodesk 3ds Max is a professional 3D modeling, animation, and rendering software that is widely used in the film, television, and gaming industries. It offers many features, including advanced particle and physics simulations, character rigging tools, and a powerful scripting language for customization and automation.

    Blender

    Blender is a free, open-source 3D creation software popular among artists and designers. It includes a wide range of modeling, animation, and rendering tools, as well as support for advanced features like physics simulations and compositing. Blender has an active community of users and developers who contribute to its ongoing development.

    Cinema 4D

    Cinema 4D is a professional 3D modeling, animation, and rendering software that is known for its ease of use and intuitive interface. It offers many features, including advanced character animation tools, motion graphics, and physical rendering capabilities. Cinema 4D is used in a variety of industries, including film, television, and advertising.

    Maya

    Maya is a professional 3D modeling, animation, and rendering software widely used in the film, television, and gaming industries. It offers many features, including advanced character animation tools, particle and fluid simulations, and a powerful scripting language for customization and automation. Maya is known for its flexibility and is often used with other software tools to create complex visual effects.

    Rendering Hardware

    When it comes to rendering in digital art, hardware plays a crucial role. The hardware you use can significantly affect the time it takes to render a project, the quality of the final output, and the overall user experience. This section will discuss the different types of rendering hardware available for digital artists.

    CPU Rendering

    The CPU, or central processing unit, is the brain of your computer. It handles all the calculations required to run your applications, including rendering. CPU rendering is the most common type of rendering and is the rendering program used by many popular digital art software programs.

    Regarding CPU rendering, the number of cores and clock speed are the most critical factors. The more cores your CPU has, the more calculations it can perform simultaneously, significantly reducing rendering times. Similarly, a higher clock speed means that each core can perform calculations faster, lowering rendering times.

    GPU Rendering

    GPU, or graphics processing unit, rendering is a newer technology that uses the graphics card to the graphics pipeline perform rendering calculations. GPU rendering can be significantly faster than CPU rendering, especially for complex scenes with many light sources and textures.

    Regarding GPU rendering, the amount of VRAM, or video memory, is the most important factor. VRAM is used to store textures and other data required for rendering. The more VRAM your graphics card has, the more complex scenes it can handle.

    Distributed Rendering

    Distributed rendering is a technique that allows you to use multiple computers to render a single project. This can significantly reduce rendering times, especially for large projects that take days or weeks to render on a single computer.

    To use distributed rendering, you need to have multiple computers connected to a network. Each computer is assigned a portion of the image file the project renders, and the results are combined to create the resulting image and final output. Some digital art software programs have built-in support for distributed rendering, while others require additional software installation.

    In conclusion, choosing the right hardware for rendering in digital art is crucial. Whether you opt for CPU or GPU rendering or choose to use distributed rendering, consider the factors mentioned above to ensure the best possible results for digital image.

  • Most Invasive Gaming Apps Revealed

    Most Invasive Gaming Apps Revealed

    Personal Data: Most Invasive Gaming Apps Revealed

    Apps form part of our daily life. You don’t need to be a hardcore gamer to enjoy the multitude of gaming apps on the market. You play them, your kids play them. They seem harmless enough. Just a bit of fun, right?

    Recently Apple updated their privacy policy giving us more information about what personal information apps require from us, and how they use it. It’s all too easy to click “Accept” without actually reading the terms and conditions we are accepting. You might not realize that these games share your location, purchase history, identifiers, and usage data with 3rd parties.

    We analyzed 35 of the most popular games on the App Store to determine the answer to the following questions:

    Methodology

    For this study, epicwin researched the most popular gaming apps from the official Apple App Store Awards 2021[1]. We also conducted a survey of 4,839 gamers from our mailing list to find out their favorite gaming apps. Combining these two resources we determined the 35 most popular games to be included in our research.

    The study used the Apple privacy labels featured in the App Store[2], which categorizes all the information that can be collected on users by apps. Specifically, the two categories we used were (1) Data Linked to You: this personal data may be collected and linked to your identity, and (2) Data Used to Track You: this personal data may be used to track you across apps and websites owned by other companies.

    Each app was given a rating based on the percentage of personal information collected in each category. The apps were then ranked from most invasive to least invasive in each category.

    Finally, an overall rating was calculated based on the average percentage of personal data collected in each of the categories.

    Gaming Apps Collecting Personal Data Linked to Your Identity

    Key findings:

    • Pokémon GO collects 100% of the available personal data linked to your identity
    • Pokémon GO is the only app in the study that collects your “Health & Fitness” information
    • 51% of gaming apps use at least one category of personal data linked to your identity
    • 28% of gaming apps collect data on your location
    • 11% of gaming apps collect data on your contacts
    • 48% of gaming apps don’t collect any personal data linked to your identity. These include the popular Subway Surfers, Among Us! and Heads up! apps
    Gaming apps that collect the MOST personal data linked to your identity
    1. Pokémon GO
    2. 8 Ball Pool™
    3. Call of Duty®: Mobile
    4. Roblox
    5. Bridge Race
    6. Stacky Dash
    7. Count Masters: Crowd Runner 3D
    8. High Heels!
    9. My Child Lebensborn
    10. Roof Rails
    Gaming apps that collect the LEAST personal data linked to your identity
    1. Among Us!
    2. Clue: The Classic Mystery Game
    3. Farming Simulator 20
    4. Five Nights at Freddy’s
    5. Heads Up!
    6. Monopoly
    7. Nail Salon 3D
    8. Papa’s Mocharia To Go!
    9. Subway Surfers
    10. Sushi Roll 3D

    Ranking based on the percentage of personal data categories used from “Data Linked to You” by selected iOS games.

    Gaming Apps Sharing Your Personal Data With 3rd Parties

    Key findings:

    • 8 Ball Pool™, Call of Duty®, Subway Surfers share 60% of personal data categories analyzed with 3rd parties including your location and contact information
    • 57% of gaming apps share at least one category of personal data with 3rd parties
    • 17% of gaming apps share your location with 3rd parties
    • 5% of gaming apps share your contact information with 3rd parties
    • 43% of gaming apps don’t share any personal data with 3rd parties. These include the popular Roblox, Minecraft and Among Us! apps
    Gaming apps that share the MOST personal data with 3rd parties:
    1. 8 Ball Pool™
    2. Call of Duty®: Mobile
    3. Subway Surfers
    4. Water Sort Puzzle
    5. High Heels!
    6. Nail Salon 3D
    7. Project Makeover
    8. Roof Rails
    9. Shortcut Run
    10. Tangle Master 3D
    Gaming apps that share the LEAST personal data with 3rd parties:
    1. Among Us!
    2. Bloons TD 6
    3. Farming Simulator 20
    4. Five Nights at Freddy’s
    5. Heads Up!
    6. Minecraft
    7. Monopoly
    8. My Child Lebensborn
    9. Roblox
    10. Stardew Valley

    Ranking based on the percentage of personal data categories used to track you by selected iOS games.

    How Much Personal Data Each Gaming App Is Tracking Overall

    Using data from two categories – “Data Linked to You” and “Data Used to Track You” – we compiled an index showing the most invasive gaming apps on the market.

    8 Ball Pool‪™‬, Call of Duty®: Mobile and Pokémon GO are the top 3 most invasive gaming apps.

    The MOST invasive gaming apps
    1. 8 Ball Pool™
    2. Call of Duty®: Mobile
    3. Pokémon GO
    4. Water Sort Puzzle
    5. High Heels!
    6. Roof Rails
    7. Shortcut Run
    8. Tangle Master 3D
    9. The Game of Life 2
    10. Bridge Race
    The LEAST invasive gaming apps
    1. Among Us‪!‬
    2. Bloons TD 5
    3. Farming Simulator 20
    4. Five Nights at Freddy’s
    5. Geometry Dash
    6. Grand Theft Auto: San Andreas
    7. Heads Up‪!‬
    8. Incredibox
    9. Monopoly
    10. Papa’s Mocharia To Go‪!‬

    Ranking based on the average percentage of personal data categories used from “Data Linked to You” and “Data Used to Track You” by selected iOS games.

    James Stephenson, founder of epicwin, said,

    “We all spent a lot more time playing games on our phones last year. It was easy to hand our children our phones to distract them while we worked from home. Games gave us an escape from the reality of rising COVID numbers and other bad news.

    “It’s frightening how easy it is to give up our personal data, and how easily we give it up. Most of us have no idea what information is being collected about us, or how it is used. It is my hope that this study can shed some light on the matter. At least when we know what’s happening with our personal data we can make informed decisions to keep ourselves and our children safe online.”

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    We grant permission to use the images and data found on this page freely. When doing so, we ask that you kindly attribute the creators by linking to this page so your readers can learn more about the project and its methodology.

  • Get paid to game as our new gaming tech tester!

    Get paid to game as our new gaming tech tester!

    Get paid to game
    as our new gaming tech tester!

    To get paid to play some of the newest released and world’s most loved video games is the ultimate dream job role! 

    And here at EpicWinApp.com we’re excited to announce we’re looking to hire someone to do just this, allowing us to stay ahead of the curve when it comes to the best PC gaming tech and accessories. 

    With technology and products advancing every day, people want to be able to make the best-informed decisions when choosing products to enhance their gaming experience.

    So, as we want to ensure that the reviews are useful and speak the same language as those who will be using the products, we thought it was only right that we have an actual gamer to test and write up the product reviews. 

    The new ‘gaming tech tester’ will be hired to test out PC gaming products and write thorough reviews about each piece of tech or accessory – critiquing each product’s functionality, performance, value for money, and effectiveness while gaming.

    What to expect from us:

    • $60 USD per hour for your time playing and reviewing
    • An additional allowance (approximately $50 a month) to spend on new games as they come out 
    • The opportunity to keep any products tested

    What we expect from you:

    • Approximately 12 hours of work a week – this is dependant on game release dates
    • Some tech/gadget knowledge
    • Strong written English skills
    • A solid internet connection to upload your reviews

    Candidates must be over the age of 21 but can be located anywhere in the world. 

    The role is ideal for candidates who are tech-savvy, have an interest in gaming and might be looking to expand their writing portfolio. So, if you fancy putting the world’s most popular gaming and tech products to the test, please get in touch and fill in the form below by the 1st November!