Author: Jim Stephenson

  • 2026 Online Gaming Statistics That Will Impress

    2026 Online Gaming Statistics That Will Impress

    Ever since the Pandemic, people have lost the opportunity to socialize and to network. Trapped within the confines of their own homes, their only escape was to play video games and interact with other people online.

    And it’s no wonder why the online gaming industry has been predicted to be worth $79 billion by the year 2025. But what else are the numbers showing for online gaming statistics? How many people are playing video games online right now? We’ll answer all of those questions and more in this article.

    Key Statistics

    • More than 3 billion people are playing video games worldwide (1).
    • Digital games revenue account for 83% of video game sales (2).
    • Consumer spending in the US alone skyrocketed to $60.4 billion in 2021 (3),(4).
    • Free-to-play games account for 85% of all gaming revenue globally (5),(6) .
    • There was a total of 14.1 billion mobile game downloads during the first quarter of 2021.
    • The PC gaming sector is expected to generate $46.7 billion in revenue by 2025.
    • Nintendo is the largest company in the video game industry with a net worth of $85 billion (7).
    • 22% of people who play online spend 61% to 80% of their time playing multiplayer video games (8).

    An Overview of the Online Gaming Industry

    Different Online Games Online Gaming Statistics

    Highlights of video game industry statistics that explain the growth of the online gaming industry:

    • The Gaming Market currently has a value of $198.4 billion as of 2021, and is expected to hit $339.95 billion by the end of 2027, citing a 8.94% CAGR between 2022 and 2027 (9).
    • 4.95 billion people all over the world use the Internet, which is 62.5% of the entire global population (10).
    • 63.1% of Internet users between the ages of 16 and 64 own a laptop or computer (10).
    • 20.3% of Internet users between the ages of 16 and 64 own a gaming console (10).
    • 96.2% of Internet users between the ages of 16 and 64 own a smart phone, while 34.8% own a tablet (10).
    • 4.8% of Internet users between the ages of 16 and 64 own a VR device (10).
    • An average of 6.58 hours was spent using the Internet for people between the ages of 16 and 64 (10).
    • An average of 1.12 hours was spent playing video games online on a console (10).

    When countries implemented nationwide lockdowns because of the pandemic, a lot of people, gamers and non-gamers alike, took to video games to spend time with friends and to ride the tide of the Pandemic.

    Several video gaming platforms generated hundreds and thousands of new users and online traffic, with several video game companies experiencing a spike in player count and revenue for 2020 and 2021.

    What’s The Current Online Gaming Behavior of Users?

    Positive experiences were reported by US gamers while playing video games online, citing the common experiences as follows (11):

    • Helping other people, or receiving help
    • Making new friends
    • Felt a sense of belongingness within a gaming community
    • Discovered new interests
    • Learned interesting topics

    On the other side of the spectrum, negative experiences were just as common when playing video games online. According to a survey, these were the common forms of harassments in the gaming industry (12):

    • Being called offensive names
    • Targeted by trolling or griefing
    • Personally embarrassed
    • Discrimination
    • Physical threats

    Gamers who were on the receiving end of harassments experienced the following (13):

    • Feeling upset after playing
    • Feeling less social or isolated
    • Contacted the game company to report the harassment
    • Had depressive or suicidal thoughts
    • Personal relationships disrupted
    • Called the cops/authorities

    Surely, playing video games online is not without its risks. While the upside of forming bonds with strangers from around the world is the biggest draw of playing online games, video gaming harassment is equally prevalent in online multiplayer games.

    Another risk in playing online games is gaming addiction, and there have been several studies already exploring the complexities and downsides of being an online gamer, or just as a PC gamer in general. It’s worth noting that gaming addiction has been added to the Diagnostic and Statistical Manual For Mental Disorders-V (DSM-V) by the American Psychiatric Association (19).

    According to the DSM-V, Internet gaming must cause “significant distress or impairment” in a person’s life, but this condition is only limited to the gambling aspect of gaming. It doesn’t necessarily include Internet usage, social media use, and smartphone use.

    The proposed symptoms for Internet gaming disorder (or gaming addiction) are as follows:

    • Experiencing withdrawal symptoms when gaming or Internet is taken away or not possible (irritability, sadness, anxiety)
    • Spending more time to play video games to satisfy the urge
    • Inability to quit or reduce time playing video games
    • Giving up of other activities, or loss of interest to other activities enjoyed prior to taking up gaming
    • Lying to family members about time spent playing video games
    • Playing video games to relieve negative emotions such as hopelessness, feelings of depression, or guilt
    • Lost a job or relationship because of gaming

    Internet gaming disorder, together with caffeine use disorder, is still subject to further research. But even without these conditions, gambling remains to be one of the biggest problem for the global console market, and now several governments are taking up arms to regulate the video game industry.

    For example, one of the biggest issues that an average gamer faces in China is the absence or removal of loot boxes in their video games.

    While loot boxes can be earned as you play certain games like Overwatch, there are instances where loot boxes are made for sale by those who create games themselves. The Chinese government has considered loot boxes in video games as gambling (17), and have regulated them accordingly. In most cases, loot boxes reward you with aesthetic features like skins, in-game currency, and other items. Spending money on loot boxes to get skins doesn’t really change the way you play the game.

    On the other hand, those who played games to continuously earn these loot boxes face a disadvantage when they’re faced against those who’ve spent money on these digital items. The recent controversy of Diablo Immortal being a huge pay-to-win video game and the tendency for their users to spend a lot of money on them is a good example. One Diablo Immortal player has been reported to spend $50,000 (18) or so for the video game, giving them a huge advantage over those who play the game for free.

    The Impact of Covid-19 On The Online Gaming World

    Covid 19 and Gaming Online Gaming Statistics

    A survey from 2020 reported that a significant portion of new gamers from different countries played video games as a form of social activity (14). Gamers in Europe reported that playing online multiplayer games made them happier and reduced their feelings of anxiety and isolation (15).

    A Look At Online Gaming Industry Statistics

    • Digital market revenue is expected to hit $360 billion by the end of 2022 (16).
    • The digital market’s largest segment is video games, with a market volume of $208.60 billion (projected) (16).
    • Most of the revenue generated by the digital market is projected to come from the United States at $110.3 million by 2022 (16). Most likely this will be a combination of game purchases for mobile devices, casual games, social network games,

    Within the video gaming industry, it doesn’t come off as a surprise to say that the most popular genres, or shall we say the biggest contributors to the video gaming addiction statistics, are MMORPGs (Massive Multiplayer Online Role-Playing Games), FPS or first person shooter games, and different console games (e.g. fighting, platforming, puzzles).

    Gamers spend a lot of time in any one of these video games:

    1. Fortnite
    2. League of Legends
    3. World of Warcraft
    4. Call of Duty

    How Many Gamers Are There In The World?

    • There were 2.94 billion active video gamers reported in 2021 (20).
    • That number is set to increase to 3.09 billion by the end of 2022 (20).
    • Asia Pacific holds the biggest share of gamer distribution in the entire world at 55% (21).
    • As of November 2020, the average age of female gamers with the highest share worldwide is 21 to 35 years old (17%) (22).

    Gone are the days when gamers were simply a minority, no more than the population of people who’re interested in stamp collecting or any other niched hobby. Gone are the days when the industry itself was dominated by male gamers.

    Nowadays, female gamers are on the rise and contribute to the global gaming revenue in terms of game purchases, subscriptions, and more. As of November 2020, the share of gamers worldwide by gamers is at 50% male gamers and 50% female gamers (22). Just see how big Candy Crush is amongst older women.

    How Many People Play Online Games?

    • Tencent’s annual revenue for online gaming alone reached $174 billion in 2021 (23).
    • The online PC gaming market value is projected to hit $45.6 billion by 2022, and projected to reach $46.7 billion by 2027 (24).
    • The free-to-play video game market is expected to generate $106.3 billion in revenue by 2022 and $112.02 billion by 2023 (25).

    It’s hard to put an exact number of how many people play video games online, mostly because one person could end up playing more than just one video game. But to paint a picture of just how many gamers are there playing online, we’ll look at the online gaming statistics for revenue and market value instead.

    It’s not exactly the number that we want to figure out how many play video games online, but the amount of money being spent on mobile games, PC games, and console games should be more than enough to let you know that the gaming industry has a lot of gamers right now playing online.

    What Is The Most Popular Online Game?

    The top PC games in the world right now as of April 2022 in terms of monthly active users are:

    • Fortnite
    • Minecraft
    • CS:GO
    • League of Legends
    • Valorant

    Most of these video games, like Fortnite and Minecraft, are also included in console gaming statistics as one of the most popular console games in the market right now. You can see for yourself how big Minecraft is with our article on Minecraft statistics.

    Of course, mobile gaming is also relatively huge as we’ve seen from the revenue that Tencent’s generated over the last year.

    Mobile gamers were known to hover towards games such as:

    • PUBG Mobile
    • League of Legends: Wild Rift
    • Hearthstone
    • Diablo Immortal

    What Are The Biggest Movers and Trending Games Right now?

    The top ranking video games in the gaming industry is fairly consistent all throughout the year. While there were some games that moved up and down frequently, these titles were consistent enough to stay at the top (26):

    • Minecraft
    • Fortnite Battle Royale
    • Fall Guys
    • League Of Legends
    • Counter-Strike: Global Offensive
    • Valorant
    • Roblox
    • Call of Duty: Warzone/Vanguard
    • Grand Theft Auto V
    • APEX Legends

    The video gaming industry wouldn’t be where it’s at right now if it wasn’t for any of these video games. Roblox and Minecraft are big amongst children, so much so that parents play video games right alongside them.

    Call of Duty franchise, Fortnite, and Apex Legends are the top shooter games right now, be it PC gaming or gaming consoles. League of Legends in itself dominates the MOBA (Multiplayer Online Battle Arena) genre

    What Are The Most Played Online Games?

    1. PUBG – 1.20 billion players
    2. CrossFire – 1 billion players
    3. Dungeon Fighter Online – 850 million players
    4. Minecraft – 738 million players
    5. QQ Speed / GKART / Speed Drifters – 700 million players
    6. Pac-Man Google Doodle – 505M players
    7. Candy Crush Saga – 500M players
    8. Among Us – 500 million players
    9. Microsoft Solitaire – 400 million players
    10. Mini World – 400 million players

    This list is based on player count and registered accounts per game (27). It also considers the highest number of players logged in any given day since the game was released. The actual count of these video games may or may not reflect the actual number of people play video games on this list.

    What Are The 10 Most Popular Games Played Online?

    These are the 10 most popular online games for 2022 (28):

    1. PUBG – 100+ million active players – PUBG Corporation – Released 2018
    2. Minecraft – 95+ million active players – Mojang Studios – Released 2011
    3. Apex Legends – 50+ million active players – Respawn Entertainment – Released 2019
    4. Fortnite Battle Royale – 45 million active players – Epic Games – Released 2017
    5. CS: Global Offensive – 35 million active players – Valve Corporation – Released 2012
    6. Hearthstone – 30 million active players – Blizzard Entertainment – Released 2012
    7. League of Legends – 27 million active players – Riot Games – Released 2009
    8. Call of Duty Mobile – 15 million active players – TiMi Studios – Released 2019
    9. Among Us – 8 million active players – InnerSloth LLC – Released 2018
    10. Call of Duty Warzone – 6 million active players – Activision – Released 2020

    There’s no doubt that PUGB remains one of the most popular games for 2022, be it on PC or on Mobile. Dubbed as the king of battle royale shooter games, PUBG is famous for its huge playerbase for a single map (at 99 players maximum). Combined with sandboxing elements and real-life scavenging, the players take up arms against other players by raiding and killing with whatever items they have.

    Fortnite and Apex Legends follow in the same footsteps as PUBG and are two of the most popular battle royale shooter games of all time. Fortnite has its appeal with the building aspect, while Apex Legends has you playing different toons with different abilities. Much like PUBG, the goal is to survive the entire round against an entire army of people playing the same video game.

    Reference:

    (1) https://www.emarketer.com/content/gamers-make-up-more-than-one-third-of-world-population

    (2) https://www.globalxetfs.com/video-games-esports-building-on-2020s-rapid-growth/

    (3) https://www.prnewswire.com/news-releases/us-consumer-video-game-spending-totaled-60-4-billion-in-2021–301462631.html

    (4) https://newzoo.com/insights/articles/newzoo-games-market-numbers-revenues-and-audience-2020-2023

    (5) https://www.wepc.com/news/video-game-statistics/

    (6) https://www.tweaktown.com/news/64532/free-play-made-80-2018-digital-game-revenues/index.html

    (7) https://www.gamedesigning.org/game-development-studios/#:~:text=Nintendo&text=Nintendo%20is%20the%20world’s%20largest,value%20of%20over%20USD85%20Billion.

    (8) https://www.therecoveryvillage.com/process-addiction/video-game-addiction/gaming-addiction-statistics/

    (9) https://www.mordorintelligence.com/industry-reports/global-gaming-market

    (10) https://datareportal.com/reports/digital-2022-global-overview-report

    (11) https://www.statista.com/statistics/1133150/positive-experiences-video-gaming/

    (12) https://www.statista.com/statistics/1133182/harassment-online-video-games/

    (13) https://www.statista.com/statistics/1133207/impact-harassment-online-video-games/

    (14) https://www.statista.com/statistics/1219595/new-mobile-gamers-social-gaming/

    (15) https://www.statista.com/statistics/1222964/multiplayer-gaming-attitudes-lockdown-covid-europe/

    (16) https://www.statista.com/outlook/dmo/digital-media/worldwide

    (17) https://www.mondaq.com/china/gaming/672860/a-middle-ground-approach-how-china-regulates-loot-boxes-and-gambling-features-in-online-games

    (18) https://www.gamesradar.com/diablo-immortal-player-uses-dollar50000-worth-of-wow-gold-to-absolutely-flatten-cash-whales/

    (19) https://www.psychiatry.org/patients-families/internet-gaming#:~:text=The%20DSM%2D5%20notes%20that,of%20social%20media%20or%20smartphones.

    (20) https://www.statista.com/statistics/748044/number-video-gamers-world/

    (21) https://www.statista.com/statistics/297874/number-mobile-gamers-region/

    (22) https://www.statista.com/statistics/272327/mobile-social-and-traditional-gaming-users-by-gender/

    (23) https://www.statista.com/statistics/527280/tencent-annual-online-games-revenue/

    (24) https://www.statista.com/statistics/292516/pc-online-game-market-value-worldwide/

    (25) https://www.statista.com/statistics/324129/arpu-f2p-mmo/

    (26) https://newzoo.com/insights/rankings/top-20-pc-games

    (27) https://gamertweak.com/most-played-popular-games/

    (28) https://sportsbrowser.net/most-popular-online-games/

  • 2026 Video Game Statistics That Will Surprise Gamers

    2026 Video Game Statistics That Will Surprise Gamers

    How Big Is The Video Game Industry?

    For decades, video games have entertained young children and adults alike. Going back to the time when video games where nothing more than pixels and blips, the thought of video game industry being a billion dollar industry was but a dream.

    It was pretty hard to imagine that companies would spend millions of dollars on hardware and software so people could play little shapes and hear beeping sounds right from the comforts of their own home.

    Then the 80’s happened, and arcades changed the way people thought of video games. You weren’t looking at blips and shapes anymore. You were now looking at animated, colorized, and even moving human beings/animals on the screen. It didn’t take long for the video game industry to become as big as they are now.

    Today, the video game industry is larger than the movie and music industries put together. And the industry is still growing.

    Key Statistics

    • Tencent earned $32.2 billion in gaming revenue, making them the highest earning gaming company (1).
    • The mobile gaming market generated $91.1 billion in revenue as of June 2022, followed by the console gaming market with a revenue of $58.6 billion (2).
    • Consumer spending on in-game purchases is projected to hit $74.5 billion by 2025 (3).
    • Advertising spending for the mobile gaming industry is expected to hit $61.3 million by the end of 2022, and projected to hit $130 million by 2025 (4).
    • The US Gaming Market is worth $95.4 billion (5)
    • By 2023, there will be more than 3 billion active gamers (6)
    • In the US, 79% of gamers are adults according to the Entertainment Software Association (7).
    • It’s estimated that 64% of adults in the USA play video games regularly while 70% of people under 18 years of age play regularly (7).
    • 3 out of 5 gamers are male, according to the Entertainment Software Association (7).

    The Video Game Market In 2022

    • Global video game consumer spending is expected to generate $200 billion in revenue for 2022 (8).
    • The mobile game market is expected to grow 5% year on year and projected to hit $103.5 billion in revenue.
    • Console titles will earn $57 billion to form part of that $200 billion revenue, which indicates an 8% growth from 2021.
    • PC gaming is expected to hit $47 billion in sales in 2022.

    Source (8)

    USA Will Beat China In Video Game Spending For 2022

    Gamers from the USA will spend more than gamers in China, making the region the highest revenue generator for the entire video game industry (9).

    Gamers in the USA will generate close to $50.5 billion in revenue, while gamers in China will generate $50.2 billion. This small overtake can be attributed to the Chinese government’s crackdown on gaming by reducing the younger population’s time spent playing video games and limiting new releases.

    Regardless, the Asia-Pacific will still continue to be the biggest region in terms of revenues by a huge margin.

    Global Games Market Forecast Video Game Statistics

    How Many People Video Games?

    • As of 2022, there are 3.09 billion gamers worldwide. In 2020, the population of gamers worldwide sat at 2.77 billion (10).
    • Asia Pacific holds the largest share of gamers worldwide as of 2021 at 55%, followed by Middle East and Africa at 15%, Europe at 14%, Latin America at 10%, and North America at 7% (11).
    • To put it in perspective, Asia Pacific has 1.5 billion gamers, Europe with 391 million, Middle East and Africa with 388 million, Latin America with 274 million, and North America with 200 million.
    • By 2024, the number of gamers will increase to 3.24 billion.

    Video games are growing in popularity. That’s a fact, and we don’t need surveys and statistics to prove that claim. More people are getting involved with the hobby because the stigma of video gaming being for “nerds” and “geeks” is gone. It’s no longer something to be ashamed of.

    Consider people like Henry Cavill, who’s always been open to the media about his gaming hobby. Remember that time he broke the Internet by recording a video of himself building a PC?

    Henry Cavill Video Game Statistics

    Or what about the time when Terry Crews built his own gaming PC just so he can game together with his son?

    Terry Crews Video Game Statistics

    The growth of the number of gamers is exponential to say the least.

    Gamer Count Worldwide Video Game Statistics

    The number of gamers for 2015 was 2.03 billion. Within a span of 7 years, it grew by a billion. To put it into perspective, there are 7.753 billion people on Earth right now so that means 39% of the global population are gamers (3.09 billion out of 7.753).

    But what’s exactly the cause of the sudden growth of the video gaming industry? The answer: Mobile games industry. In 2021, the global gaming industry generated a revenue of $180.3 billion (12), with the mobile game segment earning $93.2 billion (more than 50% of the entire global gaming industry). Console gaming segment earned $50.4 billion while the PC gaming segment earned $36.7 billion.

    Age and Video Gaming Industry Statistcs

    Age plays a huge role in terms of determining the video games industry’s audience, and the numbers might surprise you.

    Age and Gender Video Game Statistics

    In the USA, 80% of gamers are aged 18 years and older, while the number of gamers aged under 18 are 20% (13). This is contrary to the thought that video games are “just for children”.

    Video Game Preferences

    The preference for gaming genres between different age groups is diverse, as you can see from the chart (14).

    • Gamers between the ages 16 and 24, gamers between the ages of 25 and 34, and gamers between the ages of 35 and 44 all prefer shooting games
    • Gamers between the 45 and 54 prefer either shooting games or action games
    • Gamers between the ages of 55 and 64 prefer puzzle games
    Video Game Preference Video Game Statistics

    In the USA alone, the best selling game franchise is Call of Duty. In 2021, Call of Duty: Vanguard and Call of Duty: Black Ops were the top selling video games (15). These games were followed by Madden: NFL, Pokemon: Brilliant Pearl/Diamond, and Battlefield 2042 in 3rd, 4th, and 5th place respectively.

    Gaming Stats and Demographics for PC Gamers

    There is an estimated 1.77 billion of PC gamers worldwide, with Asia accounting for 1/3 of global PC gamers (16).

    There’s an estimated 687 million PC gamers just in Asia alone, with Europe coming in second at 468.4 million as of 2021.

    Taiwan had the highest gaming reach for PC back in 2020, with 46% of their population playing video games on PC. China and Philippines came in at second and third place at 45% and 44% respectively.

    Gaming Stats and Demographics for Console Gamers

    Gaming revenue for the console segment is expected to decline by 6.6% in 2022 after hitting a 10% growth last year (17).

    In North America, there are 106 million console gamers, which account for 42% of the console gaming worldwide. Europe comes in second place with 99.6 million gamers.

    As for the consoles themselves, even with the advent of next-generation consoles such as the Playstation 5 and Xbox Series One, the Playstation 2 remains the best-selling console of all time, hitting sales of 157.67 million units, and the best-selling game for console is Wii Sports selling 82.65 million units.

    Gaming Stats and Demographics for Mobile Gamers

    In 2021, the number of mobile games rose to 2.6 billion (18). Of that 2.6 billion, the market share per region are as follows:

    • 1.293 billion gamers are from Asia
    • 551.7 million gamers are from Europe
    • 309.2 million gamers are from Latin America
    • 207.7 million gamers are from North America
    • 145.8 million gamers are from MENA (Middle East and North Africa)
    • 126.7 million gamers are from Sub-Sahara Africa
    • 25.3 million gamers are from Oceania (Australia and New Zealand)

    Free to Play Games (F2P) within the mobile gaming industry generated a global revenue of $75.64 billion as of 2021 and is projected to hit $78.74 billion by the end of 2022.

    This doesn’t come as a shock, given that the mobile gaming content market value was worth $131.1 billion in 2021 and projected to hit $140.5 billion by 2022. Ten years ago, the market value of mobile gaming content was $8.6 billion, which is a significant increase of more than 100% to date (19).

    Between Google Play Store and App Store, the latter had the highest mobile app store revenue with $52.3 billion (the total app revenue for Apple App Store was $85.1 billion for all apps, gaming and otherwise). Meanwhile, Google Play Store earned $37.3 billion for gaming apps, out of the $47.9 billion total (20).

    What’s The Most Popular Gaming Platform?

    The gaming market is divided into five parts: PC, console games, browser games, smartphone games, and tablet games.

    Video Game Sales During Pandemic Video Game Statistics

    Mobile games take up close to half, or 49%, of the global market with the combined tablet and smartphone gaming revenue. Boxed or downloaded PC games followed in third place with 21% share of market revenue, and Browser PC games account for 2% of market share (21).

    But in terms of title availability and variety, PC gaming has it in the bag. The PC gaming industry has access to distribution platforms like Steam, Epic Games, EA Games, Ubisoft, and more. There are also video games that are highly popular worldwide but only available to PC. These games are League of Legends and World of Warcraft, to name a few. Multiplayer games on PC are also expanding to cross-platform functionality, meaning players from other platforms (e.g. consoles and smartphones) will be able to play with PC players.

    References

    (1) https://www.statista.com/statistics/421848/game-revenues-global-companies/

    (2) https://www.statista.com/statistics/292751/mobile-gaming-revenue-worldwide-device/

    (3) https://www.statista.com/statistics/558952/in-game-consumer-spending-worldwide/

    (4) https://www.statista.com/statistics/1240471/mobile-game-ad-spend-market-value/

    (5) https://www.ibisworld.com/industry-statistics/market-size/video-games-united-states/

    (6) https://www.sporthiatus.com/news/tqgzk8oofy2f539fncovsb2d054x2p

    (7) https://www.theesa.com/wp-content/uploads/2020/07/2020-ESA_Essential_facts_070820_Final_lowres.pdf

    (8) https://newzoo.com/insights/articles/games-market-revenues-will-pass-200-billion-for-the-first-time-in-2022-as-the-u-s-overtakes-china

    (9) https://newzoo.com/insights/articles/global-games-market-to-generate-175-8-billion-in-2021-despite-a-slight-decline-the-market-is-on-track-to-surpass-200-billion-in-2023

    (10) https://www.statista.com/statistics/748044/number-video-gamers-world/

    (11) https://www.statista.com/statistics/297874/number-mobile-gamers-region/#statisticContainer

    (12) https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/

    (13) https://www.statista.com/statistics/189582/age-of-us-video-game-players/

    (14) https://www.statista.com/statistics/1263585/top-video-game-genres-worldwide-by-age/

    (15) https://www.statista.com/statistics/1285658/top-ranked-video-games-sales-annual/

    (16) https://playtoday.co/blog/stats/pc-gamer-demographics/#Asia%20accounts

    (17) https://www.statista.com/study/41961/game-consoles/

    (18) https://www.statista.com/statistics/512112/number-mobile-gamers-world-by-region/

    (19) https://www.statista.com/statistics/292512/mobile-contents-market-value-worldwide/

    (20) https://www.statista.com/statistics/266489/earnings-forecast-for-mobile-apps-providers/

    (21) https://financesonline.com/number-of-gamers-worldwide/

  • How Much Is The Video Game Industry Worth in 2026?

    How Much Is The Video Game Industry Worth in 2026?

    Video games are great and they’re one of the best hobbies to have. The industry is booming, and there’s just so many new games, consoles, accessories, and content that it’s becoming more and more difficult to keep up.

    People should’ve seen it coming. Back in the 1980’s, the video game industry was already worth more than $5 billion dollars (1). This was the onset of arcade games and shops, and in a couple of years, the number of arcade machines doubled. And this was just in the United States alone.

    Today, the gaming industry is a titan in itself. From video games to gaming consoles to gaming accessories, the rate of the industry’s growth just keeps going higher.

    Key Statistics

    • The global gaming industry now exceeds $300 billion in value. (5)
    • More than 2.9 billion active players are reported worldwide (6).
    • The gaming industry in the Asia Pacific is predicted to be worth $197 billion by the end of 2022
    • The VR (virtual reality) gaming market reported that $4.5 billion was spent by players in 2020 (7)
    • Nintendo’s Net Worth is $56.6 billion (8)
    • Tencent earned $32.2 billion in 2021
    • Latin American gamers experienced a 52% growth in time spent playing video games
    • $50.86 billion was spent by users in the video game industry in 2022
    • The highest grossing mobile game in the market is PUBG Mobile, generating $2.014 billion in revenue in 2021.
    • Gamers in the video game industry already spent $50.86 billion in 2022.

    How Much Was The Global Revenue For Gaming Companies In 2021?

    Let’s look at the gaming revenue of companies in 2021 that make up the video game industry (2):

    • Tencent raked in $32.2 billion and was the highest earning company in 2021
    • Sony followed with $18.2 billion in revenue
    • Apple comes in with $15.3 billion in gaming revenue
    • Microsoft bags the 4th spot with $12.9 billion
    • Google takes 5th place with $11 billion
    Tencent How Much Is The Video Game Industry Worth

    Game developers such as Activision Blizzard, Nintendo, and Electronic Arts were also in the top 10 highest gaming revenue for 2021. Both Activision Blizzard and Nintendo earned $8.1 billion while Electronic Arts (EA) earned $6.5 billion.

    In 2022, How Much Is The Video Game Industry Worth?

    The gaming industry is expected to go strong in 2022, and this was all because of the Pandemic. At the onset of the Covid-19 Pandemic, there was significant growth in time spent playing video games by region (3):

    • Gamers in Latin America experienced a 52% growth in time spent in video games
    • Gamers in Asia-Pacific followed a close second with a 42% growth
    • Gamers in Europe and Middle East had a 34% growth
    • Gamers in North America had a 15% growth
    Playing Playstation How Much Is The Video Game Industry Worth

    This growth can be attributed to the fact that people were stuck at home, stressed and bored. Heading into 2022, you would think that the industry’s growth would slow down because places were opening back up and again, and life was returning to normal.

    But that’s not the case here. In fact, there was a sudden spike in the industry’s growth.

    The video game industry was valued at $198.41 billion and was expected to increase up to $339.95 billion by the end of 2027 with a 8.94 compounded annual growth rate spanning 2022-2027 (4).

    Let’s dissect these statistics:

    The Gaming Industry Is Worth More than $300 Billion

    Accenture reported that the global gaming industry has now exceeded $300 billion based on their data from 4,000 gamers around the largest gaming markets in the world. These markets include gamers from China, UK, USA, and Japan.

    The Gaming Industry In Asia Is A Giant!

    The gaming industry in Asia increased by half a billion players spanning three years. The report from Accenture states that 400 million new players are jumping into the video game industry before 2023 ends.

    What Are The Top Money Spending Games Of All Time?

    These are the highest grossing games from the mobile gaming market (9):

    • PUBG Mobile – $2.014 billion
    • Honor of Kings – $1.654 billion
    • Genshin Impact – $1.338 billion
    • Roblox – $1.001 billion
    • Coin Master – $936 million

    Annual spending of mobile video game industry has reached $116 billion by the end of 2021 (10).

    That’s a whopping $42.22 billion increase since 2018. App Store spending was close to $170 billion for all apps, which meant that games were a significant proportion of mobile spending.

    And yes, for anyone playing multiplayer games, they’ll know that these are just some of the biggest titles in the mobile gaming industry.

    What’s The Most Popular Video Game In The World?

    As of May 2022, League of Legends is the most popular game in the world right now based on average Twitch weekly viewership. League of Legends reports 216,000 concurrent streamers spanning 7 days on Twitch for their game alone. It comes as no surprise given that most people right now are playing on a budget PC build, and LoL has amazing performance even on a budget build.

    This was followed by Counter-Strike: Global Offensive and Grand Theft Auto V with 193,000 and 176,000 concurrent viewers respectively.

    How Much Money Is Spent on Video Games?

    Here’s how much money was spent in the video game industry in 2020 up to 2022 (11):

    • $51.91 billion was spent by users in the video game industry in 2020
    • $52.37 billion was spent by users in the video game industry in 2021
    • $50.86 billion was spent by users in the video game industry in 2022

    The video game industry during the time of the Pandemic was one of the few industries that experienced a huge surge in growth. From console games to mobile games, game developers had to make sure that they were doing enough to keep their consumers well entertained during the lockdown.

    During the lockdown, it wasn’t a complete surprise to find out non-gamers wanted to play video games. The inability to enjoy entertainment outside of the comforts of one’s own home was simply too much.

    How Much Does The Average Person Spend on Video Games As Of 2022?

    • The average gamer from America spends about $76 monthly, or $912 a year on gaming.
    • In a survey with 1,000 participants, 22.3% of gamers spend between $1 and $30 for gaming.
    • 18% of participants spent anywhere between $120 and $150.

    This expenditure covers Internet service, new games, gaming equipment (video game consoles, console games, etc.) and in-app purchases (online gaming purchases, subscriptions, and so on) according to a survey from PollFish. The survey was conducted by All Home Connections With 1,000 gamers spanning the ages of 16 to 56.

    22.3% of participants say that they spend anywhere between $1 and $30 on gaming while 18% of participants reported spend more than $120 and up to $150.

    How Much Money Does The Average Person Spend In Gaming For Their Lifetime?

    TheGamer conducted a survey to calculate how much their readers were spending on average for online gaming, mobile games, or just within the gaming industry in itself.

    Shockingly, the number was $58,000. $58,000 was spent on average by a gamer to fuel their hobby. This puts it at about $76 a month if you want to be more specific. Millennials were reported to spend more with at least $86 per month, or $66,000 in their lifetime in the gaming industry.

    What Country Plays The Most Video Games?

    The gaming industry is growing at a rapid pace. One of the reasons why this growth is tremendous is because people love the feeling of enjoying new releases for game content. The frequency of new game content release in the gaming industry is high, meaning gamers playing console games or mobile games or those into PC gaming enjoy fresh content for at least one of the video game titles they release.

    With that said, let’s take a look at the top countries in the world with the most number of gamers.

    China

    China is at the top of the least for the most number of gamers in the gaming industry. It’s not because of their large population, but it’s because their citizens have the biggest passion for gaming. As of 2022, it’s projected that the gaming population in the country will reach 322 million and this is just for PC gaming (12).

    It can’t also be denied that there are a lot of professional e-sports athletes and teams from China dominating console games, mobile games, PC gaming, and more. These athletes are inspiring other gamers to pursue the career path of becoming a professional gamer.

    When it comes to the largest video games market, China is the king.

    United States

    Coming close to China is the United States of America, and the gaming industry wouldn’t be where it’s at today if not for the North American gaming market.

    In 2018, the percentage of gamers in the USA is 30% of its population and that number has increased by now. In a report by the Entertainment Software Association (ESA) made in 2020, 64% of adults (aged 18 and older) play video games (13). That’s 163 million out of their entire US population. 70% of kids (aged 17 and younger) play video games, or about 51.1 million. That brings the total gaming population to 214 million.

    Republic of Korea

    South Korea may not be as large as China or the USA in terms of gaming population, but it doesn’t mean they’re not big contributors to the global gaming market. Let’s take a look at the three previous years (14):

    • In 2019, 65% of their population played video games (Country’s population: 51.71 million)
    • In 2020, the peak of Covid-19, 70.5% of their population played video games (Country’s population: 51.78 million)
    • In 2021, 71.3% of their population were playing video games (Country’s population: 51.30 million)

    The share of South Korea in the global gaming market is just as impressive. These numbers show the country’s share in the gaming market in terms of sales revenue as of 2020 (15):

    • 12.4% for PC gaming
    • 10.3% for Mobile gaming
    • 1.7% for Console gaming
    • 0.7% for Arcade Gaming

    What Are The Most Popular Video Games By Country?

    The following video games are popular for each country (17).

    North America

    The most played game in the country was Call of Duty: Infinite Warfare. This was followed by Overwatch, Persona 5, Fortnite, and Minecraft (17).

    South America

    In South America, the most popular video games found by the same survey were League of Legends, Persona 5, World of Warcraft, and CS: Global Offensive.

    Africa

    Africa is not without its gamers, so don’t even think twice about them lagging behind. The most popular video game in the second largest continent is FIFA and Counter Strike: Global Offensive. Horizon Zero Dawn also has a dominating grasp of the African gamer community as well.

    Europe

    Europe has a diverse gaming preference, so it’s no surprise that their popular video game titles include Battlefield, Horizon Zero Dawn, Counter Strike: Global Offensive, and World of Tanks.

    Australia/Oceania

    From the land down under, Australia and New Zealand’s gaming population is just as impressive as the next country on this list. Their most popular video game titles happen to be Horizon Zero Dawn, Mortal Kombat 11, and Battlefield.

    Asia

    With the largest video gaming market in the world for console games, mobile gaming, and PC gaming, it comes as no surprise that Asia does not have any fixed preference for video games in terms of genre. For countries like Mongolia, Myanmar, and Philippines, the most popular video game is Dota 2.

    For countries like Malaysia and Indonesia, you have Persona 5 as the most popular title. South Korea, Vietnam, and Taiwan have Overwatch and Call of Duty: Infinite is preferred by India and Iran.

    How Much Money Is Spent on Consoles and Accessories?

    In the USA, consumer spending for video game accessories, hardware, and content is projected to hit $55.5 billion. This is an 8.7% decline compared to 2021 (16).

    Source: NPD Group

    This decline can be attributed to several factors such as:

    • Inflation
    • Everyday spending for food and fuel
    • Uncertainty of supply for video game products (consoles, hardware, accessories, and more)

    As expected with the Covid-19 Pandemic in 2020 and 2021, there was a surge in video game spending with $56.1 billion and $60.8 billion reported respectively. However, this surge has flattened as people in the USA are now going back to their normal lives.

    For video game hardware, the console market has yet to normalize in terms of demand due to the supply constraints experienced not just by the country, but for pretty much the rest of the world. The shortage of the next generation gaming consoles such as Playstation 5 and Xbox Series X have caused a significant surge in retail pricing. It doesn’t help that scalpers are taking out all the stocks for the next-generation consoles and increasing the retail pricing by as much as 200%.

    Here are some predictions from the same report for 2022 (16) at the halfway mark:

    • Nintendo Switch will lead the console hardware sales for 2022, however the dollar leadership is too close to call between Playstation 5, Xbox Series, and Nintendo Switch.
    • Xbox Series is the only console hardware to show sales growth compared to their sales in 2021.
    • Elden Ring will no doubt bag the best-selling game in the US Market. This would be the third time since 2009 that a Call of Duty video game does not dominate the market.
    • Hardware shortages will still continue up until 2023, noting the Playstation 5 and Xbox Series X. Other components such as VR might also be affected.
    • Even if Elden Ring bags the best-selling game title in the USA, Call of Duty will still remain as the country’s best-selling premium franchise for 14 consecutive years.
    • With the increase in GPU availability and decrease in retail pricing, more PC gamers will be motivated to upgrade or switch over.

    References

    (1) https://www.rediscoverthe80s.com/2020/09/how-1980s-influenced-modern-gaming.html#:~:text=Arcade%20games%20were%20in%20great,in%20the%20United%20States%20alone.
    (2) https://www.statista.com/statistics/421848/game-revenues-global-companies/
    (3) https://www.statista.com/statistics/1188545/gaming-time-spent-covid/
    (4) https://www.mordorintelligence.com/industry-reports/global-gaming-market#:~:text=Market%20Overview,8.94%25%20over%202022%2D2027.
    (5) https://newsroom.accenture.com/news/global-gaming-industry-value-now-exceeds-300-billion-new-accenture-report-finds.htm
    (6) https://newzoo.com/insights/articles/global-games-market-to-generate-175-8-billion-in-2021-despite-a-slight-decline-the-market-is-on-track-to-surpass-200-billion-in-2023/
    (7) https://www.globenewswire.com/fr/news-release/2020/07/22/2065574/0/en/Global-Virtual-Reality-In-Gaming-Market-2020-to-2025-Growth-Trends-and-Forecast.html
    (8) https://www.macrotrends.net/stocks/charts/NTDOY/nintendo/net-worth#:~:text=Nintendo%20net%20worth%20as%20of%20July%2012%2C%202022%20is%20%2455.65B.&text=NINTENDO%20LTD%20is%20the%20acknowledged,the%20creation%20of%20interactive%20entertainment.
    (9) https://www.statista.com/statistics/1179913/highest-grossing-mobile-games/
    (10) https://www.appannie.com/en/insights/market-data/state-of-mobile-2022/
    (11) https://www.statista.com/statistics/1240266/video-game-consumer-spending-worldwide/
    (12) https://www.statista.com/statistics/1311168/china-pc-game-user-size/
    (13) https://www.theesa.com/wp-content/uploads/2020/07/2020-ESA_Essential_facts_070820_Final_lowres.pdf
    (14) https://www.statista.com/statistics/1073781/south-korea-share-of-gamers/#:~:text=According%20to%20a%20survey%20conducted,in%202015%20at%2074.5%20percent.
    (15) https://www.statista.com/statistics/825171/south-korea-share-of-gaming-industry-on-global-scale-by-category/
    (16) https://www.npd.com/news/blog/2022/2022s-video-game-market-declines-expected-to-continue/
    (17) https://www.cabletv.com

  • Who Are The Wealthiest Gamers In The World in 2026?

    Who Are The Wealthiest Gamers In The World in 2026?

    It wasn’t long ago when we could remember how pro gamers, streamers, and e-sports athletes made barely enough from their gaming careers. It wasn’t something that you’d decide to do just because you could make a full-time income out of it. On the contrary, making money from gaming was something more of a hobby than anything else a couple of decades ago.

    Today, you’re now seeing professional players from different games earning millions of dollars per championship, video game content creators earning thousands of dollars a month on their YouTube channel, and even professional streamers from every streaming platform earning six figures a month, or even landing an exclusive streaming deal.

    But it wasn’t only e-sports athletes, professional gamers, and streamers who’ve made it big decades ago. Video game publishers such as Electronic Arts (EA) and Activision Blizzard are constantly releasing content to their growing market, so much so that they’re expected to reach $196 billion by the end of 2022 (1).

    Now, gamers are getting themselves a slice of the pie too but trust us, it’s easier said than done. Much like other professional sporting events, professional video game competitions are comprised of e-sports athletes. These are the top 1% of the entire gaming community for their given games. These are the Lebron James, the Tiger Woods, the Tom Brady, and pretty much every star athlete you could think of. When professional gamers earn a ton of money from a single event, it comes off as one of the biggest surprises for the person outside looking in.

    How can someone who’s into video gaming be earning close to what professional athletes are earning? How can someone who’s streaming 8 hours a day have close to millions of dollars of endorsements from the big brands in the game industry?

    Key Statistics

    Here are the players with the highest overall earnings as of Jul 2026 (those who earned the most prize money) (2),(3):

    1. N0tail (Johan Sundstein) $7,184,163.05 Dota 2
    2. JerAx (Jesse Vainikka) $6,486,948.78 Dota 2
    3. ana (Anathan Pham) $6,004,411.96 Dota 2
    4. Ceb (Sébastien Debs) $5,813,909.40 Dota 2
    5. Topson (Topias Taavitsainen) $5,690,417.57 Dota 2
    6. KuroKy (Kuro Takhasomi) $5,230,947.73 Dota 2
    7. Miracle (Amer Al-Barkawi) $4,833,885.26 Dota 2
    8. MinD_ContRoL (Ivan Ivanov) $4,614,959.74 Dota 2
    9. Matumbaman (Lasse Urpalainen) $4,526,049.04 Dota 2
    10. GH (Maroun Merhej) $4,229,254.27 Dota 2

    There’s also a reason why the top 10 are comprised of professional Dota 2 players. Listed below are the top e-sports games worldwide in 2021 based on cumulative tournament prize pool (4),(5):

    1. DOTA 2 – $47.73 Million
    2. Counter-Strike: Global Offensive – $21.17 Million
    3. PlayerUnknown`s Battlegrounds Mobile – $17.16 Million
    4. PlayerUnknown`s Battlegrounds – $ 16.03 Million
    5. Arena of Valor – $13.34 Million
    6. Fortnite Million – $9.47 Million
    7. League of Legend – $7.68 Million
    8. Valorant – $6.44 Million
    9. Rainbow Six Siege – $6.22 Million
    10. Call of Duty: Warzone – $6.12 Million

    Source: (4), (5)

    Who Earned The Highest Prize Money Earned For A Single Event?

    • Johan “N0tail” Sundstein – $7.2 million – DOTA 2
    • Kyle “Bugha” Giersdorf – $3.2 million – Fortnite
    • Peter “dupreeh” Rasmussen – $1.9 million – Counter-Strike Global Offensive
    • Ian “C6” Porter – $1.3 million – Call of Duty
    • Lee “Faker” Sang-hyeok – $1.3 million – League of Legends

    Every single professional gamer on this list are recognized by gamers in the world for their skills, personality, and of course, their prize money earned for major tournaments. Games such as Dota 2 and League of Legends are known for drawing in huge crowds on top of large cash prizes.

    Listed below are players from the most popular games with major tournaments who earned the highest prize money for a single event. Note that for this list, we’ll only be including the highest paid player from a single game.

    Johan “N0tail” Sundstein – $7.2 million – DOTA 2

    Johan “N0tail” Sundstein Wealthiest Gamers in the World

    N0tail is a man who needs no introduction. Considered as the best Dota 2 player right now, this Danish athlete became the highest paid athlete in e-sports after winning The International for the second time in a row. His payday back in TI8 and TI9 weren’t the only things that were impressive. He also had a massive payout during his stint with Fnatic.

    Kyle “Bugha” Giersdorf – $3.2 million – Fortnite

    Kyle “Bugha” Giersdorf Wealthiest Gamers In The World

    Fortnite became one of the most popular video games within a short period of time, so it wasn’t a complete surprise for its players when Fortnite burst into the e-sports scene. With Epic Games, the developer behind Fortnite, investing millions of dollars into tournaments, only one professional gamer rose to the top: Kyle “Bugha” Giersdorf”.

    Coming from Sentinels, Bugha dominated everyone by playing Fortnite World Cup back in 2019 and earned $3.2 million in prize money.

    Peter “dupreeh” Rasmussen – $1.9 million – Counter-Strike Global Offensive

    Peter “dupreeh” Rasmussen Wealthiest Gamers in the World

    Fortnite isn’t the only FPS game out there with huge payouts. Counter-Strike: Global Offensive is one of the few and most popular FPS games in the e-sports scene right now with several professional icons. Among them is Peter “dupreeh” Rasmussen, dubbed as the Frag Master. Having won four Valve Major tournaments, he helped Astralis rose to fame by pushing them to the top of the Counter-Strike standings.

    Ian “C6” Porter – $1.3 million – Call of Duty

    Ian “C6” Porter Wealthiest Gamers in the World

    If you’ve ever played any of the FPS games mentioned above, then you’ve probably played Call of Duty. The franchise is not only known for its multiplayer content but also for its single player content as well.

    However, CoD isn’t as popular as CS:GO or Fortnite when it comes to the professional e-sports scene but it doesn’t mean that the game doesn’t have professional gamers. Among them is Ian “C6” Porter, who you might consider as the N0Tail or Faker of the game.

    He’s won three world championships with 37 major tournaments under his belt. Having said that, he’s earned more than $1 million in prize earnings.

    Lee “Faker” Sang-hyeok – $1.3 million – League of Legends

    Lee “Faker” Sang-hyeok Wealthiest Gamers In The World

    Professional gamers aren’t exactly known outside of the gaming circuit, and it’s rare for non-gamers to recognize some of them. However, one such professional gamer has made his mark in the gaming scene, so much so that even those who’re not playing League of Legends recognize him.

    Lee “Faker” Sang-hyeok is that gamer. Probably considered as the most celebrated gamer in South Korea and in the world, Faker is literally a god when it comes to League of Legends. A constant Mid laner for SKT T1, Faker has helped his team win three world titles. What’s even more impressive here is that he won his first World Championship during his debut.

    When he’s not playing major tournaments, Faker is also a full time Twitch streamer and his fans from all over the world flock to his stream for his amazing plays.

    Who Are The Richest Gamers In The World?

    • Felix “PewDiePie” Kjellberg ($60 million)
    • Tyler “Ninja” Blevins ($40 million)
    • Daniel “DanTDM” Middleton ($35 million)
    • Mark “Markiplier” Fischbach ($35 million)
    • Evan “VanossGaming” Fong ($25 million)

    Gamers in the world will recognize pretty much all of the names listed on here. These are the richest gamers in the world right now, accounting for their income from streaming, views, endorsements, tournament wins, and so on.

    Felix “PewDiePie” Kjellberg ($60 million)

    Felix PewDiePie Kjellberg Wealthiest Gamers in the World

    PewDiePie, or Felix Kjellberg, is at the top of the list of the richest gamers with close to a net worth of $60 million as of 2022. Unlike most of the YouTube channels, PewDiePie plays a lot of video games. This is probably the biggest reason why he draws in a lot of viewers, on top of his quirky and funny personality. He also made his mark on YouTube by playing Amnesia: The Dark Descent and recording his over the top reactions. This was probably the start of his gaming content.

    He earns close to $20,000 from each video, and with hundreds of videos uploaded, well you do the math. He also earns money from his mobile app and his bestselling book called “This Book Loves You.” As of this writing, the book sold more than 112,000 copies worldwide.

    Tyler “Ninja” Blevins ($40 million)

    Tyler “Ninja” Blevins Wealthiest Gamers in the World

    Tyler Blevins, a.k.a Ninja, is one of the biggest Fortnite streamers on YouTube and Twitch. His antics and plays have garnered him millions of viewers and subscribers respectively. Celebrity Net Worth reported that Ninja has about 24 million subscribers on Twitch and gets about 2.5 billion views on his uploaded videos. Twitch streaming earns him about $5 per subscription, so he hits close to $500,000 to $1,000,000 a month on the platform alone.

    He signed an exclusive deal with Microsoft, which increased his net worth further. This meant that he only had to stream exclusively on their platform, Mixer. Because of this buyout, Ninja earned $40 million from this exclusive deal.

    Daniel “DanTDM” Middleton ($35 million)

    Daniel Middleton Wealthiest Gamers In The World

    Daniel Middleton hosts a YouTube channel for Minecraft, but he does cover different games here and there. His channel, now known as DanTDM, was formerly known as The Diamond Minecart (in reference to two items found in Minecraft).

    His videos have garnered 10 billion views in total. Back in 2017, he earned $16.5 million just from the gaming videos. It’s reported that he earns close to $12 million or so annually from videos.

    He is also in the Guinness Book of World Records for having the most views for his Minecraft channel. His other accolades include scoring the most number of goals for Rocket League in a team of 2-3.

    Mark “Markiplier” Fischbach ($35 million)

    Mark Markiplier Fischbach Wealthiest Gamers in the World

    Mark Fischbach, or Markiplier, is considered as a jack of all trades and master of none. He’s probably the second biggest variety streamer and content creator, next to PewDiePie. His YouTube channel has about 30 million subscribers with a total views of 17 billion for all of his uploaded videos.

    Like PewDiePie, Markiplier is known for not taking himself seriously. He’s known for his funny antics and commentary for every game he plays. It’s reported that he earns about $10 million and up to $20 million a year just from gaming. When he’s not gaming, he’s also an actor, director, producer, and writer.

    Mark Fischbach, or Markiplier, also became popular when he recorded his over the top reactions for the Freddy’s series (a video game about carnival mascots coming to life and murdering you). Over the last year, Markiplier and his friends where last seen streaming and recording for Phasmophobia, a game that lets you play as one of the members of a paranormal action squad that investigates haunted houses.

    Evan “VanossGaming” Fong ($25 million)

    Evan VanossGaming Fong Wealthiest Gamers In The World

    Evan Fong does not have any fancy alias, but he’s still widely recognized for his channel, VanossGaming. The channel boasts of 21 million subscribers and rising, with an average of 8 billion views for his uploaded videos.

    He mostly plays Grand Theft Auto V and Call of Duty: World at War. In his gaming videos, he is usually accompanied by his friends and it’s mostly just about random conversations here and there.

    He was nominated for Shorty Award for Tech and Innovation in 2016 and The Game Award for Trending Gamer in 2014. Because he won these awards, he decided to drop out of college to pursue a full-time career in YouTube gaming. It’s reported that he earns close to $12 million a year from his YouTube content.

    Who Are The Richest Streamers In The World?

    Whether it’s on YouTube or Twitch, these are the richest streamers in the world right now as of 2022. The biggest streamers have earned close to seven figures from their subscriptions, donations, and more.

    Tyler “Ninja” Blevins

    Tyler “Ninja” Blevins Wealthiest Gamers in the World

    Ninja is widely considered to be the most viewed streamer back in the day, but that doesn’t mean he’s not as popular as before. He’s still one of the biggest names in streaming, so much so that your grandparents might recognize him for his colored hair.

    But he wasn’t a big streamer when he started. Tyler Blevins’ gaming career started back when he was playing Halo competitively for many of the big named sports teams such as Cloud9, Team Liquid, and Renegades. In 2017, he started to stream Fortnite and his popularity pretty much grew overnight. He quadrupled his Twitch following in less than 6 months after being a former pro player for Halo.

    In 2019, he signed a deal with Microsoft for exclusively streaming in Mixer, their proprietary streaming platform. However, he returned to Twitch a year later after Mixer shut down the year after. He still streams Fortnite, but he admitted to becoming addicted to Apex Legends.

    Michael “Shroud” Grzeziek

    Michael Shroud Grzeziek Wealthiest Gamers in the World

    Much like Ninja, Shroud, or Michael Grzesiek, needs no introduction. He’s the second biggest Twitch streamer as of this writing with a net worth of $24 million. As of August 2021, Shroud has the 5th most followed channel on Twitch with 9.5 million followers. He also signed exclusively with Mixer together with Ninja, but returned to Twitch. This time, Twitch made sure to lock him in through an exclusivity contract.

    Like Ninja, Michael Grzesiek started his career playing CS:GO professionally for different e-sports teams, such as Manajuma and Exertus eSports. He recently signed a deal to play Valorant for Sentinels as part of their e-sports team earlier last week.

    Shround plays a lot of FPS games, mostly Rainbow Six Siege, Valorant, and CS:GO. He was heavily streaming PUBG at the peak of its popularity and gained followers from the mobile side of things as well with his sick plays.

    Turner “Tfue” Tenney

    Turner Tenney Wealthiest Gamers In The World

    Turner Tenney, or Tfue, is the third wealthiest streamer with a net worth of $20 million and second most followed Twitch channel with more than 10 million followers.

    He started his streaming career playing Destiny, H1Z1, and Call of Duty. He later switched to Fortnite in 2018 and joined an e-sports clan called FaZe. It was a short-lived endeavor as Tfue decided to sue FaZe for pressuring him into illegal gambling and underage drinking. It was also reported that FaZe took out a large percentage from his earnings from different brand deals.

    In the end, FaZe decided to redo his contract where he would receive 100% of his revenues, but Tfue declined. Once the dust settled, Tfue went on to resume streaming Apex Legends, Fortnite, and Call of Duty: Warzone to name a few.

    Rachell “Valkyrae” Hofstetter

    Rachell Valkyrae Hofstetter Wealthiest Gamers In The World

    The fourth streamer on this list is not only one of the richest streamers in the world, but she also owns an e-sports team. Rachell “Valkyrae” Hofstetter comes in with a net worth of $15 million (estimated) and 3.5 million subscribers on YouTube. Needless to say, she’s one of the most popular female streamers in the world with a large fan base.

    Valkryae got into streamer after she was encouraged by one of her followers on Instagram and other friends. In 2018, she was the first content creator and female gamer to sign with 100 Thieves, which eventually led to her co-owning the organization last April 2021. She signed an exclusive deal with YouTube to stream on their platform.

    Timothy John “TimTheTatman” Betar

    Timothy John TimTheTatman Betar Wealthiest Gamers in the World

    Timothy John Betar, or TimTheTatman, slides into this list with a net worth of $10 million. He has 4 million subscribers on YouTube and counting. But he’s not just all numbers. TimTheTatman is good at what he does, and it shows on his streaming content.

    Known for being a variety streamer, TimTheTatman started his career back in 2011 creating content for YouTube. He streamed games such as CS:GO and World of Warcraft when he first started. But like Ninja, TimTheTatman grew in popularity when he also started playing Fortnite. He went on to grow to 6.5 million followers on Twitch before signing exclusively with the platform on Sept 2021. He also earns from his extensive clothing line, which focuses on body positivity and his brand.

    Recently, he’s been streaming and creating content for Call of Duty: Warzone but he does dabble with other games.

    Which Platform Hosts the Most Richest Streamers?

    According to Statista (6):

    • Twitch leads the number of hours watched during the first quarter of 2022 with 6.129 million.
    • YouTube follows after a large gap with 1.29 million hours.
    • Facebook comes in last with 803,000 hours.

    Twitch is home to most of the richest streamers and gamers worldwide, boasting close to about 2.5 million unique active channels streaming monthly and 15 million active users clocked in daily.

    YouTube comes to a close second after Twitch, so it doesn’t come off as a surprise when it comes to their aggression for landing exclusivity deals with other popular streamers such as DrLupo. Facebook Gaming still has a long way to go if it wants to catch up to YouTube alone, even more for Twitch. But it doesn’t mean that they’re lacking. Like YouTube, Facebook Gaming is aggressive in landing exclusive deals. They’re even beginning to attract the big streamers such as Disguised Toast of Hearthstone fame and StoneMountain64.

    References

    (1) https://www.businessinsider.com/video-game-industry-120-billion-future-innovation-2019-9
    (2) https://www.esportsearnings.com/players
    (3) https://www.statista.com/statistics/518010/leading-esports-players-worldwide-by-earnings/
    (4) https://www.esportsearnings.com/games
    (5) https://www.statista.com/statistics/501853/leading-esports-games-worldwide-total-prize-pool/
    (6) https://www.statista.com/statistics/1030795/hours-watched-streamlabs-platform/

  • What Does Toxic Mean In Gaming?

    What Does Toxic Mean In Gaming?

    We’ve encountered people in gaming who bring with them a positive attitude and influencing the entire community in a wholesome way. But there are those who’re just there for one thing and that’s to ruin the gaming experience for everyone.

    Just like in real life, video game culture is surrounded by good people and toxic people. The latter is what we will be discussing today. And if you haven’t experienced toxicity in gaming, maybe you’re the one bringing the toxicity.

    What Does Toxic Mean In Gaming?

    Toxicity In Gaming What Does Toxic Mean In Gaming

    As in real life, toxicity in gaming has the same meaning and implication. A toxic gamer is driven by negativity and influences the entire gaming community with their attitude.

    A toxic player is not there to play games. He or she is there to ruin the entire gaming experience for everyone around them. Toxicity is not only limited to verbal abuse but also through other means, but we’ll go more into that later on in the article.

    How Can You Tell You’re A Toxic Player?

    In any online gaming context, toxic players are rampant but it’s also important that you’re not contributing to the overall toxicity. If anyone tells you that the video game they’re playing is not toxic, then they’re probably lying most of the time.

    By doing any of the actions listed below, you’re probably heading into the realm of toxic behavior or you might not have been aware of the fact that you might have ruined someone else’s gaming experience.

    If you want to know for yourself that you’re not a toxic gamer, here’s how you can determine if you’re one.

    Harassment

    There’s no room for harassment of any kind towards anyone in the gaming community. Harassment is a persistent form of verbal abuse that results in the victims developing depressive or suicidal thoughts.

    A lot of video game companies are always on the lookout for toxic players, and harassment just so happens to be the number one thing they look for. Sexual harassment, threats of physical violence, and even to the point of issuing death threats to other players and/or game developers are all punishable by law as well.

    Cheating

    Cheating in single player games and offline games is negligible because you’re not exactly playing with other people. But multiplayer games are a different story. Toxic gamers love to gain a competitive advantage, especially when ranked games are involved.

    Cheating doesn’t necessarily mean using cheat codes or hacks. There are times when online games are exploited for their bugs, and players use this to their advantage.

    Telling People They’re Posers Or Not Real Gamers

    Verbal abuse in gaming starts with someone telling another person that they’re not real gamers. Not everyone who plays multiplayer games are dedicated to playing the game 24/7. There are people out there who just take a couple of hours a day after work or school to chill and play.

    Insulting and Provoking People

    Friendly banter may be a part of the entire experience with online multiplayer games, but there are times when some people will just cross the line. You’ll know when you’ve insulted someone when they take what you said personally.

    Provocation is also part of a toxic gamer’s arsenal of verbal abuse, and we’re not talking about the Taunt or Provoke skills that Tanks use in MMORPGs. Provocation means that you want to have an actual confrontation with a player, or group of players. You are trying to get them all riled up negatively.

    You know you’re not going to be affected by what they say, so the point of you trying to insult or provoke people is that you find pleasure or joy in doing so.

    Camping

    Camping has varied definitions, but is mostly done in first-person shooting games or FPS. The first definition of camping is when you’re waiting on another player to respawn before you kill them again. You don’t give them a chance to recoup their lost items or regroup with their teammates. You’re just there to give them a hard time.

    Another definition of camping is when you find a spot to pick off easy targets, and doesn’t necessarily have to be where the enemy players are respawning. For example, in Call of Duty, camping is done by hiding in a very advantageous spot and is not directly noticeable by the enemy team.

    Rage Quitting

    Rage Quit What Does Toxic Mean In Gaming

    Rage quitting in a multiplayer game is the equivalent of walking out of someone in the middle of something. Toxic gamers often find it easy to just quit while the game is still ongoing because they’re not doing as well as they’d expect, or they don’t want to waste time with the current match.

    More often than not, rage quitters don’t have a sense of accountability. They blame everyone for the mistakes they’ve made, and rather than just own up to them and being a better player, they quit.

    When you’re playing online, you better be ready to get called out by people in case you make mistakes. This is part of the competitive nature in any online gaming context. Smurfing

    Smurfing is another common way of being toxic. Smurfing is when you make an alternate account and play against low ranking players in a competitive game. A lot of players usually smurf to gatekeep certain rank. Gatekeeping happens when players do not provide other players the opportunity to move up in ranking.

    This is common in a lot of multiplayer games where ranked games and promotions are involved.

    Boosting Or Match Fixing

    Boosting or match fixing happens in an online match when two friends play against one another. These two friends will kill or beat one another to earn quick points, or to give their teams an unfair advantage. Because of the advancements made in matchmaking for online games, this form of boosting is now becoming sparse.

    Another form of boosting is when a high skilled player takes over another account and plays on their behalf. This is common in games like League of Legends, Dota 2, and other games with a very competitive scene. For a small price, you can get paid to boost someone else’s account. This practice is frowned upon and is often illegal in the gaming world.

    What Are The Other Forms of Harassment and Abuse Displayed By a Toxic Gamer?

    Griefing What Does Toxic Mean In Gaming

    Harassment in video games does not limit to being sexual in nature. Not all players will berate someone for their sexual orientation, but you will find a lot of them to just turn a blind eye (or deaf ear) to these harassments.

    Listed below are the different forms of abuse that toxic players left and right carry out in video games.

    Flaming and Raging

    Flaming and raging go hand in hand and happens when toxic players lose control over their emotions. Raging is an exaggerated form of provocation and insulting, so much so that it’s not uncommon for the flamer to issue death threats.

    Flaming doesn’t necessarily have to carry out insults as well. Constantly complaining about other players is another form of flaming. When these toxic players are on the receiving end of a constructive criticism, they’ll think that you’re also constantly complaining about them as well.

    Swatting and Doxing

    Swatting What Does Toxic Mean In Gaming

    Doxing and swatting are two common forms of Internet abuse and is not limited to gamers. Even professional streamers are on the receiving end of these forms of abuse.

    Doxxing or doxing is the intentional spread of private information to the public without permission from the owner. personal information such as address or real name (if the streamer or gamer has not revealed it) are the common pieces of information doxxed by toxic players.

    Swatting is a form of online prank that gets you in trouble with the law. This is where you call the SWAT on another player’s address. SWAT members often end up breaking through the door, so there are a lot of people affected by the prank. Swatting is counted as making prank calls to the police, and when proven, you could go to jail for it.

    Griefing or Trolling

    Another way for players to carry out toxicity in gaming is to grief or troll other players. Griefing and trolling often go hand in hand, and is when gamers would intentionally perform bad to bring down the entire team.

    For example in League of Legends, intentionally feeding the enemy team is a form of griefing and many players frown upon this kind of toxicity. Many other gamers would immediately quit the game as soon as they find out they’re teamed up with a griefer.

    Thankfully, video game developers such as Riot Games have anti toxicity initiatives in place that prevent more players to become griefers and trolls. There are also gaming communities out there that are proactive in curb stomping toxicity in gaming and will mass report toxic players as soon as they’re reported by their members.

    Hate Speech

    Video games are not without hate speech, and one of the many anti toxicity initiatives developed by game companies and communities are geared towards preventing hate speech from proliferating.

    Hate speech is anything that addresses certain groups, race, and sexual orientation. Calling these groups by their derogatory names is considered hate speech.

    Physical Threats and Unnecessary Aggressive Behavior

    When gamers start to issue physical threats or death threats against other gamers, then you know that player is toxic. Unnecessary aggression can also stem from flaming and raging, and when two players go head-to-head in a heated argument, it’s not going to end up well for either of them.

    Being Toxic Is A Choice

    Believe it or not, people choose to be toxic gamers. It’s one of those things that cannot be avoided, and sometimes, people will choose to be toxic whenever certain elements are in a particular video game.

    These elements are:

    1. Competitive nature – Whenever a game has a ranked match or anything that has people fighting their way to the top, you’re going to see a lot of toxicity left and right.
    2. Anonymity – Gamers relish in the fact that video games help keep their identities private, and not a lot of video game companies are utilizing a system that Blizzard has for their launcher called RealID. This is probably the biggest reason why gamers are toxic towards other gamers.
    3. Negative Cultural Exposure – Toxicity in gaming often stems from culture. When a player has grown up in a toxic environment, he or she is more likely to display toxic behavior in game as well. They choose to be toxic in video games as opposed to displaying toxicity in real life because they can’t afford to do the latter.

    Don’t Be Toxic. Period.

    The bottom line is this. People play video games to chill, meet new friends, and to enjoy the game. When players are being toxic towards other players, the latter’s game experience is completely ruined. These victims of toxicity will choose not to play the video game anymore even.

    You don’t become a better player when you’re being toxic. In fact, you’re only making yourself look bad when you’re being toxic.

  • What Does Cuck Mean In Gaming?

    What Does Cuck Mean In Gaming?

    It doesn’t take long for anyone to be on the Internet before they’re called something: troll, simp, fanboy, fangirl, and snowflake. The same can be said for online gaming communities. You’ll always have your first encounter with a nasty person sooner or later.

    But there was probably one term out of all the rest that you think was something you’d never hear. This word isn’t exactly kind nor does it have a positive connotation or meaning.

    The term we’re about to explore today is “CUCK”, and we’re going to find out what this gaming term means.

    What Does Cuck Mean In Gaming?

    Before we start to dissect this term in gaming, let’s take a look at its negative meaning in the real world, how it’s used, and what it means to modern society. The word CUCK has different meanings, and all of them happen to be mean and negative.

    Let’s start off with the least harsh meaning of them all. CUCK is short for the world CUCKOLD, and refers to a man who’s girlfriend, wife, or partner has been taken or stolen by another man. In most cases, the latter is often a lot wealthier or more attractive than the former. Think Richard Gere who was dealing with an unfaithful wife in the movie “Unfaithful”.

    To coin a phrase, being called a cuck is similar to being called an inadequate man. The recipient of the title “cuck” is implied that he is a beta male with little to no confidence found in their body.

    But what does cuck mean in gaming, actually? The meaning of cuck doesn’t deviate that much from what the word cuckold means in real life. In most contexts, cuck in gaming means that something precious or valuable was stolen from that person. It also implies that that person got embarrassed in a huge way, and is suffering from inadequacy compared to other men in the group or community.

    Here are some common examples of how the word cuck is used in gaming:

    • “I heard you got cucked last night from the raid when Jeff stole your loot”
    • “Someone got cucked by that Diablo Immortal whale”

    Sometimes, cuck can also refer to the F-Bomb or the F-word. Because video games censor the F-Word, most players come up with creative ways to use the F-Word without spelling it, as seen in the example below:

    • “Hey! Don’t steal my buff! Cuck you!”

    History Of The Word

    Cuckoo Bird What Does Cuck Mean In Gaming

    The word CUCKOLD or CUCKED has been around dating back as far as the 13th century. Cucked, which was the slang term for cuckold, refers to the cuckoo bird. The cuckoo bird was notorious for stealing other birds’ nests to lay their eggs.

    During this time, when something was stolen from you, you were referred to as someone who got cucked. This doesn’t necessarily have to be a woman or man stolen from you.

    Fast forward to 2016, the word gained notoriety once more when it was used during the Presidential Election in the USA. This time, it was combined with another word and referred to conservatives. Cuckservatives referred to more inferior or beta alt right politicians who ended up flip-flopping on various issues, separating themselves from the likes of Donald Trump.

    When political discussions were hot and people were not firm on their stance against certain issues, they were called cucks. If they were alt right conservative politicians, they were called cuckservatives.

    The Word Cuck And Its Use in League of Legends

    League of Legends What Does Cuck Mean In Gaming

    League of Legends is no stranger to a lot of toxic terms, and in this game, cuck’s previous meaning does not differ that much. In League of Legends, the insult doesn’t necessarily involve husbands and wives, women, and even liberals. While politics are rarely points of insults in video games, it’s not uncommon to see someone being called a cuckservative or a liberal.

    In League of Legends, cuck’s definition and usage is centered around something being stolen from the other team. For example, jungle players navigate through different camps to get their buffs. When the enemy jungler wanders into the opposing side, they’ll steal their buffs.

    • “You just got cucked by that enemy jungler.”

    Overwatch And The Usage of Cuck!

    Overwatch What Does Cuck Mean In Gaming

    Overwatch, or any other first-person shooter, also has different ways for how cuck mean and is used. The definition of cuck in Overwatch or in any FPS games is not that different from the actual definition.

    FPS games basically have game modes where capture points or points of objectives are needed to win the round or match. When these points are stolen from the other team, they are cucked. Sometimes, cuck also refers to the F-Bomb because Overwatch and Call of Duty games censor their vulgar words.

    Here are some real life examples of how the word cuck is used:

    • “That Soldier 76 just cucked us when he wiped us out with his ult.”
    • “That cucking Roadhog just took out the entire team!”

    What’s The Real Meaning of Cuck?

    Richard Gere and Diane Lane from Unfaithful What Does Cuck Mean In Gaming

    The real life meaning of cuck, or cuckold, is basically sexual in nature. Cuckold is also a category found in some porn sites where a husband finds pleasure in watching another person pleasure his wife. Within the context of porn, cuckold isn’t something that’s racist or insulting, nor does it even indicate that the husband is weak. If anything, cuckold’s meaning is closely that of a fetish.

    But porn does take inspiration from real life activities. There are people out there who like being cuckold, with the implication of that of a man whose wife is about to be pleasured by another man. The idea of being cucked involves compromise and some role-playing involved between the husband, wife, and the other man.

    On the other hand, when a man whose unfaithful wife was stolen from him unwillingly (like Richard Gere), he is also described as a cuck, or was cuckolded.

    The Bottom Line

    What does cuck mean in gaming and in real life? The word is used to describe the act of stealing, or being stolen from. When you are the person who got something stolen from them, you’re referred to as cucked.

    Is it a bad term? Yes, in most of the contexts. Is it racist? Not entirely, unless you attach a racist derogatory term to it.

    Will you get banned from using it for gaming? You might be because it is considered as an insult or something that’s toxic.

  • What Does o7 Mean In Gaming?

    What Does o7 Mean In Gaming?

    You’re having a nice time chit-chatting with someone in Eve Online. It’s your first time playing the game and you’re having a blast. You and your newfound friend are having a great time and right as they log off for the night, they give you a “o7”.

    You’re wondering why they gave you a letter and a number, and right as you ask them what it means, they’re gone. “o7” is now stuck in your mind until you see the person again. What exactly does “o7” represent and why are they heavily used in video game chats or streams?

    We’ll find out more about this text-based emoji in this article.

    What Does o7 Mean In Gaming?

    Person Saluting What Does o7 Mean In Gaming

    The emoticon “o7” represents a person giving you a salute. It means “I salute you”, which is one of the most creative ways people in other games show their gratitude or appreciation.

    To dissect this emoticon, we have to look at two things. The “o” represents a person’s head, while the “7” represents a bent arm and a hand showing a military style salute. No other emoticons represent “I Salute You” the way that o7 does.

    But I know what you’re thinking. The emoji is saluting with the wrong hand because it’s facing you. The right way to salute is to use the right hand, of course.

    Don’t worry, you won’t get into trouble with the armed forces here for using the o7 virtually. The “o7” does not mock or disrespect the Coast Guard, Marine Corps, Air Force, or any other part of the armed forces. Nor does it imply that persons using the “o7” are part of the armed forces, unless they really are.

    What Does o7 Mean In Twitch Chat?

    Twitch chat is host to a multitude of slang terms, like poggers. The streaming chat culture found in Twitch is diverse, so much so that some jargon don’t exactly mean the same way to different streamers.

    For one thing, “poggers” might denote something positive to one streamer, while it could carry a sarcastic tone to another streamer. But one thing’s for certain, what o7 mean for one streamer is the same for the other streamer.

    In Twitch chat, there is another meaning tied to “o7”, and that is “to pay respects”. The “o7” emoji pays tribute to the meme found in Call of Duty: Advanced Warfare’s “Press F to Pay Respect” meme. Most people would type F in Twitch chat to pay respects to whatever was happening on the stream, while there are others that would just use the “o7” emoji.

    Now, this doesn’t necessarily mean that there was someone who passed away or that they were referring to an unfortunate event in a streamer’s life.

    Roleplaying In MMORPGs and Eve Online

    Eve Online What Does o7 Mean In Gaming

    In several games that are predominantly PVE (person versus environment), roleplaying is a common site. Particularly, the Eve Universe is one of the most impressive games with an RPG-focused player-base.

    The premise of Eve Online and the entirety of Eve Universe is exploring the different star systems. You’re one of hundreds of thousands of pilots who have their own fighter ships, cruiser ships, carrier ships, and even frigates. The goal of the game is simple: explore the universe, discover and mine class stars, and fight other people or fleets.

    The game’s roleplaying environment is immersive, but not to the point of committing stolen valor. One person could be a Brigadier General or another person might be Rear Admiral in Eve and only in the game. The extent of their roleplay is only within the video game. Eve players don’t pretend to be a member of an elite dangerous military group in real life outside of Eve Online.

    Because the game doesn’t have in-person avatars, you’re not able to give a saluting motion to another player. Instead, the person receiving the salute receives a “o7” in game chat or in Discord chat. You can also type “salute mate” in game if you feel like being fancy.

    What Does o7 Mean In Online Web Forums and Gaming Communities?

    “o7” means the same thing in online web forums as it does in Twitch chat and in forums and other gaming communities. “o7” is used to represent a salute to other players or members of the forum, or to give respects to higher ranking members.

    For example, if a moderator is actively participating in a group discussion or someone of authority, other members or other players might give off a “o7” as a way to acknowledge and appreciate the mod’s input or inline feedbacks about particular topics.

    What Does o/ and \o Mean in Gaming Communities?

    Person Waving What Does o7 Mean In Gaming

    Both emojis, “o/” and “\o”, are different from “o7”. And no, they are not any form of salute or does not even remotely resemble a notorious group’s salute. The correct answer to what both emojis mean is nothing than saying “hi” without saying the word “hi”. It could also mean the opposite, which is to wave goodbye to someone who’s about to log out of the game or out of the chat.

    The “o” represents a person’s head and the “/” or “\” represents an arm stretched outwards as if he or she is waving to someone else.

    Wrap Up

    The “o7” emoji is the universal sign for “salute mate” in gaming groups, forums, chat groups, and even in social media.

  • What Is Smurfing in Gaming?

    Smurfing is a topic that myself and a lot of gamers know about, and it’s as disappointing and as frustrating as an experience for anyone.

    And no, we’re not talking about the beloved blue characters from the 80’s. We’re talking about a whole new different level of toxic gaming culture.

    What Is Smurfing in Gaming?

    Smurf Cartoons What Is Smurfing In Gaming

    Smurfing is an activity done in competitive games and multiplayer games. This is when a high-level player or a professional player even makes a new account and pretends to be someone of low level skill, only to decimate the entire ranked environment.

    To put it simply, imagine Lebron James disguising himself as a college basketball athlete. He’ll put on a wig, maybe a fake beard, or hide the tattoos even. He’ll make sure that people won’t recognize him. By the time the game starts, he obliterates the opposing team single-handedly.

    You’re probably thinking that the example is an exaggeration and might never happen in real life. That’s highly unlikely, to be honest, but in many online games, smurf accounts are easily made and you’ll see a lot of Lebron James’ running around in fake mustaches and a wig running around a video game.

    Why Do Gamers Hate Smurfing?

    For the average player, smurfing might not actually be a big deal because who’s to say who’s smurfing, right? You’re probably just going against another player in the same rank as you but who’s a lot more skilled than you.

    What are the odds, right?

    There is a fair point to be assumed here and that is no one knows which one’s an alternate account and which one’s the main account held by a single player.

    In competitive games such as League of Legends, Dota 2, and Fortnite, lower skilled players parading around the lower ranks of the competitive scene are a common sight. It’s normal for these players to make mistakes because they don’t spend as much time playing the game as someone who’s devoting 18 hours a day to ranking up.

    But when a supposedly new player is displaying insane levels of skills in a ranked match, you’re probably thinking he’s gifted or that he’s a prodigy. But deep down, you have a gut feeling telling you that this player is hiding something.

    Smurfing ruins the integrity of competitive gaming because you’re having high leveled players gatekeeping lower ranks. These smurfs will ruin the entire gaming experience because they’ll troll and they’ll be toxic all throughout.

    When Did Smurfing Start?

    The origins of Smurfing can be traced back to the time of Warcraft II: Tides of Darkness, where two Warcraft II players named Geoff “Shlongor” Frazier and Greg “Warp” Boyko were involved.

    During those days, online games didn’t have online capabilities, so gamers used a program named Kali to create multiplayer lobbies.

    Rather than wait for Warcraft II to match them with different opponents, players would just find lobbies with other gamers already in them. Frazier and Boyko were two of the most elite players in the game back then, and because they were easily recognized, their opponents would immediately quit or just kick them out of the lobby.

    Both players had the idea of just making an alternate account with different names so that they won’t be recognized. The duo named themselves PapaSmurf and Smurfette (Fraizer and Boyko, respectively).

    Now, Warcraft II didn’t actually have any saved replay features, so fans would just take screenshots as a way to brag about their achievements. This is how both Fraizer and Boyko chronicled their smurfing adventure.

    The practice spread throughout the online game scene and more players have begun creating alternate accounts. Whether it’s to hide the player’s actual rank or to just troll around, these are just a few reasons on why gamers hate the action.

    Smurfing And Beyond

    Fast forward to the modern gaming present, video games are not without smurf accounts. Video game developers can only do so much to punish these players who want to spam alternate accounts and just be toxic until caught.

    Free games such as League of Legends and Dota 2 are susceptible to these smurf accounts, but you also have subscription-based games like World of Warcraft who also have smurfs running around.

    For games such as League of Legends and Dota 2, their ranked environment is toxic to the brim, and not just caused by smurf accounts either. You also have normal players trying to ruin the gaming experience of other players without smurfing.

    Back then, smurfing was just a way to hide your true identity, but nowadays, the point of smurfing is to create unfair situations in game. Smurfs ruin the integrity of any competitive matchup or matchmaking systems as long as they are around.

    Why Do People Even Smurf In Video Games?

    There are a few reasons why people waste so much time into making a fresh account, and only one reason why smurfing is considered as good or harmless.

    The main reason why a skilled player would go into smurfing is to buff up their ego. They get tired of playing against other players of similar skill level, so they decide to entertain themselves by being one of many suspected smurfs running around a ranked game.

    This is obviously terrible thing and reason to smurf around because you’re ruining the gaming experience of other players. You’re not using your main account and go against other skilled players, but instead, you’re one of many video game smurfs teamed up with a legitimate video game team.

    There are also ethical smurfs found in a few games here and there, and these are not the trolling types. Some people create a smurf account to teach their friends about the game and expose them to lower ranked players without intentionally playing their main account.

    On the other hand, you also have people making a smurf account in other games to educate or create tutorials. These high skill players will make a video on how to get started with a particular game so their lower skilled friends can play and get a good headstart.

    Ranked Ready Accounts In The Market?

    If you want to know how bad smurfing is, there are providers out there that sell smurf accounts that are already ready to go for ranked games. These people create accounts, get them leveled enough to play ranked games, and then move on to another one.

    Account sellers like these are difficult to trace because players who purchase these accounts will simply change their names and all that to make it look like it’s a real account.

    Wrap Up

    Smurfing is bad for the gaming community, be it in League of Legends, CS: Global Offensive, Dota 2, or other game. A smurf ruins matches and the overall gaming experience of new players.

  • What Is VC In Gaming?

    What Is VC In Gaming?

    In gaming, the abbreviation VC has a lot of meaning. Some terms are even game specific, so what is VC in gaming? We’ll find out what the abbreviation means and how they’re used in different contexts.

    VC Definition

    For most gamers, if not all, VC has different abbreviations within the realm of gaming, namely:

    • Voice chat or voice communication
    • Video chat
    • Video creator

    And then there are specific definitions such as:

    • Vice City (in reference to Grand Theft Auto: Vice City)
    • Van Cleef or VanCleef
    • Venture Capital
    • Videogame Currency or Virtual Currency

    Voice Chat, or Voice Channel, or Video Chat

    Voice Chat Toon What Is VC In Gaming

    With the growing popularity of communication platforms like Discord, Ventrilo, and TeamSpeak, VC used to only mean voice chat or voice channel. Because Ventrilo and TeamSpeak didn’t have video call before, the definition Video Chat wasn’t invented later on.

    Voice chat or voice channel is a pretty straightforward term in gaming. You’re simply telling friends to get on voice chat to make it easy to communicate with each other.

    Here are a few examples of how it can be used:

    • Player 1: For those participating in the raid, be sure to log in to the VC at least 5 minutes before raid starts.
    • Player 2: There’s a specific gaming VC for raids and groups, so be sure to join that.

    Video Creator

    VC can also refer to Video Creator, or someone who creates video content for YouTube, Twitch, and other video hosting platforms.

    Grand Theft Auto: Vice City

    Vice City What Is VC In Gaming

    In rare cases, the gaming jargon VC can also refer to Vice City, which is in reference to the Grand Theft Auto video game.

    Van Cleef

    Another popular definition of VC is Van Cleef, which is reference to Edwin Van Cleef, a boss in World of Warcraft’s dungeon, Dead Mines. During the time of World of Warcraft Vanilla, there were two dungeons that had similar abbreviations: Dire Maul and Dead Mines. To prevent confusion, Dead Mines was referred to as VC, or Van Cleef.

    A few examples of how that would be used in this context is:

    • “Looking for tank for VC run”
    • “VC run, need heals and tank”

    Virtual Currency

    Another definition that’s relatively new is virtual currency, or videogame currency. Gaming companies left and right are now inventing their own virtual currency for players to purchase.

    These virtual currencies can be used to purchase in-game items. Within the context of MMORPGs, virtual currencies can also refer to the currency that’s being used by the game so players can buy items. In games like World of Warcraft, the virtual currency is GOLD.

    Then there are other forms of virtual currency, which is used to purchase with real money so players can purchase items that you normally can’t purchase through game. For example, NBA 2K19 has its own currency where players can buy different stuff such as uniform and animations.

    Cryptocurrency: Online Gaming’s Future?

    Cryptocurrency has made the headlines over the last few years, and more industries are enjoying its many benefits. One of which happens to be gaming.

    You now see a lot of game studios and gaming startups with a keen focus on developing cryptocurrency for their video games as a way to incentivize people for playing.

    Earning these cryptocurrencies have allowed players to collect these virtual assets and trade them in the market. A popular cryptocurrency game that made the headlines in the time of the pandemic is Axie Infinity.

    How Does Cryptocurrency And Online Gaming Work Together?

    Cryptocurrency earned from video games are stored as you would with any kind of cryptocurrency, which in a digital wallet. A user who’s earned virtual currency from a game would be able to hold on to the virtual asset and use it for later, either to sell it to the market or to trade for real items.

    Simply put, it’s a different way for gaming studios to monetize their games without compromising their own and their users’ integrity online.

    Using Axie Infinity as an example, players would play their way through ranked games to earn SLP, which is the game’s cryptocurrency. A real life value is assigned to SLP, which would be a few cents. Back when it was at its peak, 1 SLP was worth a few dollars so you can imagine how lucrative it was when there weren’t a lot of players trading it.

    What Are The Benefits Of Using or Earning Cryptocurrency in Gaming?

    With more gaming companies adopting cryptocurrency as their way to monetize the platform, there are several benefits for end users that they can enjoy when they earn or use cryptocurrency.

    Some of the benefits include:

    1. Immediate transaction – In the gaming industry, transaction speed is everything. With cryptocurrency, you remove the middlemen and go straight to the buyer and seller. You don’t shoulder any of the trading fees, and you get to enjoy the items immediately.
    2. Privacy – Cryptocurrency in video games enjoy the same perks and advantages of being part of blockchain technology. Transactions are immediate and also private. You only know who you’re dealing with through their unique digital ID or wallet number.
    3. Safety and security – Tied with privacy, all transactions made in the blockchain are safe and secure.

    Venture Capital

    Game developers nowadays are now finding more financial backing through VCs or venture capitalists. In the finance industry, VC definition is venture capital is another form of financing provided to startups or new companies in exchange for equity.

    As a billion dollar industry, it’s come as no surprise that there are now gaming VC firms on the hunt for the next big unicorn startup. As a gaming startup, the main goal is growth and to do that, they need adequate funding to proceed with their projects. This is where gaming VCs come into play.

    For a small equity, gaming startups and gaming companies are financed to pursue whatever it is they need to grow.

    Here are the top gaming VC firms that are investing in video game companies:

    Galaxy Interactive

    Founded by Mike Novogratz and Sam Englebardt in 2018

    Galaxy Interactive is a new gaming VC firm based in New York, USA. They invest into different technology companies who focus on interactive media and in different funding stages.

    Makers Fund

    Founded by Jay Chi in 2017

    Makers Fund is another American firm founded in 2017 and based in San Francisco. The firm focuses on investing in startups that are in their early stages of development. Their focus is on businesses within the interactive entertainment sector, which covers gaming companies.

    BITKRAFT Ventures

    Founded by Jens Hilgers, Markus Fuhrmann, Scott Rupp, and Malte Barth in 2015

    BITKRAFT Ventures is a VC firm based in San Francisco, California. The company was founded in 2015 and focuses on early stage and seed investing for startups in the gaming industry, interactive media, and e-sports. They have offices all around the globe.

    Wrap Up

    There you have it, the many definitions of VC in gaming. From the use of VC for communicating with other people to a VC firm who fund video game companies through investments.

  • What Does RGB Stand For in Gaming?

    What Does RGB Stand For in Gaming?

    RGB is one of many gaming slangs that you need to know about, and this article will tell you everything there is to know about RGB lighting, why gamers like them, and what you can expect from RGB products in the future.

    What Does RGB Stand For in Gaming?

    RGB Lighting What Does RGB Stand For in Gaming

    RGB stands for Red, Green, Blue, which is the color palette that computers create their images from. When Red, Green, and Blue are mixed at specific levels, they create a different color depending on the dominant palette. RGB makes it easy for the computer to carry out different color combinations because only three values are adjusted: the value for red, value for blue, and value for green. This is a more advanced way of mixing together two different crayons and just smashing them together.

    On the gaming side of things, RGB lighting or RGB lights are built within peripherals such as computer mice, keyboard, monitor, mouse pads, speakers, and even tables. Colored RGB lighting, or led lights, are installed on CPU casings, cooling fans, memory sticks, and other PC hardware.

    Note that RGB components will not guarantee better performance over standard colored counterparts. RGB keyboards function the same way as a standard keyboard, RGB color model mice also work the same way as standard mice would. RGB hardware only has their additive color model as an extra of sorts to help market the product.

    How Does RGB Lighting Work?

    Devices with RGB colors are controlled by their user, and some RGB gaming setup often come with a couple of controllers to help manage RGB strips and the entirety of their RGB lighting setup.

    Motherboards nowadays have what you call a port for RGB called the RGB header. You connect an RGB controller or device to this header and you’ll be able to control the different RGB devices connected to your system. You’ll also be able to come up with custom colors, like a lighter shade of magenta to go along with your current workstation theme.

    There are two different RGB headers, addressable and non-addressable. Addressable headers allow you to control RGB lighting individually, while non-addressable doesn’t. There are different devices compatible for each header, so be sure to check out the manufacturer info to find out what kind of header your motherboard has.

    There are also devices to help you control the RGB effects, either through a physical hardware or a custom software installed in your PC. Keyboards like Razer are connected through Razer Synapse, their proprietary RGB controller for all of their branded device. As long as you have a Razer product with RGB lighting, Synapse is your go-to software and nothing more.

    Does RGB Lighting Provide More Value?

    The RGB color model has become popular because of the way it looks on a desktop or computer peripheral. RGB settings are fully customizable, so computer enthusiasts find different ways to work with RGB led strips and panels to add more flair to their computer.

    With that said, anything that has red, green, and blue lighting are automatically associated with RGB lighting and is considered to give off “gamer vibes”. That’s why you see a lot of products marketed and labeled as “GAMER” or “GAMING” even if they’re just draped with red, green, and blue lighting effects. But note that RGB lighting does not have any impact on performance at all.

    These primary colors have also found a way to make certain peripherals a lot pricier than standard colored counterparts. For example, RGB mice and keyboards might be a few bucks more expensive than their boring counterparts.

    What Is An RGB Monitor?

    The RGB monitor was one of the newest components to ever get a customized set of three colors to don the usually boring backside. Essentially, an RGB monitor has a lighting system that lights up the back part of the monitor, which shines against the wall like a disco light with different colors.

    This is a cool new trend that’s catching up with the gamer community, even though some DIY projects pioneered RGB display long before they were even commercialized or manufactured.

    Why Is An RGB Monitor So Popular?

    The appeal of an RGB monitor is incredibly high, but there’s actually more to it from a practical side of things.

    Imagine you’re playing your favorite game in a dimly-lit room, and the only bright source of light comes from your monitor. The computer screen displays a lot of colors and goes straight to your retina, but when you maintain this kind of dark room – bright monitor balance, you’ll notice that’s something’s amiss.

    A monitor with an RGB lighting does not take away a lot of the darkness from the room, but actually reduces the brightness from the display without touching a single setting. How is this possible?

    Your eyes has a way of balancing the colors red, green, and blue. When your eyes are focused on vibrant colors, like a game being displayed on the monitor, the RGB backlight enhances the color palette within the display. Black colors look sharper and stronger, and white colors look just as vibrant. The caveat here is that you’re not configuring anything here. RGB provides some form of contrast as a whole to what the eyes are seeing. You’re intently focused on what’s being displayed, but the colors behind the monitor are making things a lot easier on the eyes.

    It’s the equivalent of using a wheelbarrow to carry heavy loads as opposed to just carrying them by hand. The wheelbarrow, of course, being the RGB lights that help your eyes with their visual load.

    How Does This Backlighting Work?

    Razer Chroma Lighting What Does RGB Stand For in Gaming

    RGB led strips have always been the go-to DIY solution for lighting projects at home. They are affordable, they’re easy to set up with devices, but they’re dumb. They’re dumb in a way that you can’t really fully control them as much as you want. They’ll make your room look aesthetically cool, but not to the kind of setup that you really want.

    RGB monitor backlighting is uncommon, but it’s picking up in terms of popularity. Some manufacturers have already built in RGB into their monitors as we speak and can sync with Addressable or Non-Addressable headers.

    As a result, you’re getting more design synthesis with your components without losing a lot of options to customize. RGB monitors may still get stuck with one color for their bezel, but the lighting makes all the difference.

    How Can RGB Monitors Benefit You As a Gamer?

    RGB LEDs on a monitor can affect the way your eyes perceive the visible spectrum of different colors. Most gamers end up looking at one spot of the room for a prolonged period of time, so it’s quite surprising to know that an RGB monitor or even RGB LEDs in general can help them with their eyesight and more.

    RGB Monitors Help Protect The Eyes

    An RGB monitor’s soft light against a dark room prevents glare and reflections that you’d normally get from looking at the monitor for way too long. This reduces instances of eyestrain for gamers.

    To explain this, we need to look closely at the human eye. There are two photoreceptors, the rods and the cones. The iris expands or contracts depending on the color signal they receive, or from what we’re immediately seeing. The expansion or contraction of the iris helps regulate the light that’s seen by the retina.

    When you’re just looking at a plain old rectangle for prolonged periods of time, your iris doesn’t adjust as much. In fact, it retains the expansion or contraction for the time that you’re using it consistently. The eyes put in way too much work than what they’re just supposed to do. Having an RGB monitor with ambient backlight helps provide you with a consistent level of brightness without directly affecting your iris.

    Your eyes will look at something that’s brighter or darker but will not expand or contract as much with an RGB backlight.

    RGB Monitors Look Bigger

    Because the RGB monitor looks like it has aura emanating around it and illuminating the entire room to some extent, there’s the illusion of a bigger size and the screen size looks bigger without having to go for bigger displays.

    RGB Monitors Provide Better Contrast

    The additional lighting provided by the RGB does not affect image quality on the monitor. It’s actually the opposite. Image quality looks a lot better and sharper because of a darker background behind the monitor (i.e. the RGB backlight). The black colors are deeper and richer, and the changing colors of the RGB lights give off this illusionary play with the eyes that makes other colors look just as good and awesome.

    Any Downsides To RGB Components?

    RGB lighting is downright distracting, regardless if it’s a monitor or a keyboard. Some users often go overboard with the RGB lighting to the point that the room and workstation looks like someone threw in a can of paint and it just exploded all over the place.

    RGB has also become a meme in some Internet communities. For example, Reddit users have found it funny that the standard for PC power is the extent of the RGB usage. The more RGB lighting you have, the more powerful your PC is. This is sarcasm, mind you, but there are a few people out there who fall for such claims.

    Another downside to RGB is that there are people who aren’t exactly gamers who get hyped up by tech savvy salesmen. These people often get tricked into buying an RGB mouse or keyboard and making them think they’re way better but in reality it isn’t. They end up spending more money than they should just because someone decided to put in the words “GAMING” on the box.

    Remember, the lighting effects do not add to the performance or gaming experience. They’re just there to make other devices look fancy and colorful. Unless it’s stated otherwise on the box, take the claims of gaming products with a grain of salt. Just because they have all the colors of the rainbow doesn’t mean you can type faster or move your mouse quicker.